Hudson

Level 60, Paragon Level 87

Softcore Barbarian Build (Last Sync w/ Battle.net: June 22, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 417
Str 183 91.5% of 200
ResAll 73 91.3% of 80
IAS 8 ???
%Life 12 100% of 12
Crit 5.5 91.7% of 6
Vital Denial
Shoulders
Simulate ~ ~
Armor 353
Str 304 101.3% of 300
Dex 70 35% of 200
Int 60 30% of 200
Vit 91 45.5% of 200
ResFire 29 48.3% of 60
ResAll 80 100% of 80
Bloody Gorget
Amulet
Simulate ~ ~
Dmg 29-56 ???
Str 221 63.1% of 350
Vit 102 29.1% of 350
ResCold 52 86.7% of 60
CritDmg 76 76% of 100
Crit 9 90% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 708
Str 186 93% of 200
Vit 251 83.7% of 300
ResAll 72 90% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 347
Str 174 87% of 200
IAS 7 77.8% of 9
CritDmg 29 58% of 50
Rgn 340 99.4% of 342
Crit 10 100% of 10
%Melee 5 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 223
Str 90 45% of 200
Dex 83 41.5% of 200
ResAll 32 40% of 80
IAS 8 ???
%Move 12 ???
Thorns 1199 82.5% of 1454
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 288
Str 232 77.3% of 300
Int 145 72.5% of 200
ResAll 65 81.3% of 80
IAS 8 ???
CritDmg 36 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 423
Str 98 49% of 200
Dex 92 46% of 200
Vit 85 28.3% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Aurora Ichor
Ring1
Simulate ~ ~
Dmg 31-61 ???
Str 40 20% of 200
Dex 33 16.5% of 200
IAS 9 100% of 9
Life/Kill 1134 78.8% of 1439
CritDmg 28 56% of 50
Crit 5 83.3% of 6
War Vow
Ring2
Simulate ~ ~
Dmg 29-49 ???
ResFire 60 100% of 60
IAS 9 100% of 9
CritDmg 33 66% of 50
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 327
Str 290 145% of 200
Dex 82 27.3% of 300
ResLtn 35 58.3% of 60
ResAll 78 97.5% of 80
%Life 12 ???
%GF 24 96% of 25
Doom Break
Mainhand
Simulate ~ ~
MinDmg 291 82.7% of 352
MaxDmg 341 76.3% of 447
%Dmg 35 70% of 50
Str 161 46% of 350
CritDmg 98 98% of 100
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 238 67.6% of 352
MaxDmg 297 66.4% of 447
%Dmg 39 78% of 50
Str 165 47.1% of 350
IAS 0.25 ???
CritDmg 65 65% of 100
%FearProc 18.7 ???
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/789377/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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