Anna

Level 60, Paragon Level 9

Softcore Barbarian Build (Last Sync w/ Battle.net: June 22, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 445
Str 224 112% of 200
Vit 65 32.5% of 200
ResAll 74 92.5% of 80
IAS 8 ???
%Life 10 83.3% of 12
Vile Ward
Shoulders
Simulate ~ ~
Armor 637
Str 213 71% of 300
Vit 57 28.5% of 200
ResAll 75 93.8% of 80
%Life 9 75% of 12
Rgn 308 90.1% of 342
Stark Strand
Amulet
Simulate ~ ~
IAS 8 88.9% of 9
CritDmg 76 76% of 100
Crit 8.5 85% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 692
Str 169 84.5% of 200
Vit 99 33% of 300
ResAll 72 90% of 80
%Life 11 91.7% of 12
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 316
Str 197 98.5% of 200
Int 161 53.7% of 300
IAS 8 88.9% of 9
Rgn 261 76.3% of 342
Crit 9.5 95% of 10
%Melee 5 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 252
Vit 70 35% of 200
IAS 8 ???
%Move 12 ???
Thorns 1253 86.2% of 1454
Crit 5.5 91.7% of 6
Pickup 7 100% of 7
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 354
Str 195 65% of 300
Vit 99 49.5% of 200
ResAll 74 105.7% of 70
FuryMax 13 ???
%LifeSteal 3 100% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 408
Dex 94 47% of 200
Vit 163 54.3% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Jeweled Testimony
Ring1
Simulate ~ ~
IAS 9 100% of 9
CritDmg 30 60% of 50
Rgn 196 57.3% of 342
%MF 15 75% of 20
Crit 5 83.3% of 6
+Globes 2338 ???
Deadly Signet
Ring2
Simulate ~ ~
IAS 9 100% of 9
CritDmg 30 60% of 50
Crit 5 83.3% of 6
+Globes 2913 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 340
Str 221 110.5% of 200
Dex 30 10% of 300
Vit 73 36.5% of 200
ResAll 74 92.5% of 80
%Life 11 ???
Rgn 143 41.8% of 342
The Atrocity
Mainhand
Simulate ~ ~
MinDmg 304 86.4% of 352
MaxDmg 264 59.1% of 447
%Dmg 43 86% of 50
Str 139 39.7% of 350
Vit 146 41.7% of 350
Life/Kill 1259 43.7% of 2878
CritDmg 49 49% of 100
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 151 42.9% of 352
MaxDmg 338 75.6% of 447
%Dmg 38 76% of 50
Str 155 44.3% of 350
IAS 0.25 ???
%LifeSteal 2.9 96.7% of 3
%FearProc 20 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/789245/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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