Sauron

Level 60, Paragon Level 10

Softcore Witch Doctor Build (Last Sync w/ Battle.net: June 22, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 374
Int 220 73.3% of 300
Vit 90 45% of 200
%Life 12 100% of 12
ManaMax 134 ???
Crit 3 50% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 619
Int 234 117% of 200
Vit 56 28% of 200
ResPsn 30 50% of 60
ResAll 72 90% of 80
Rgn 243 71.1% of 342
Nobility Blame
Amulet
Simulate ~ ~
Str 63 18% of 350
Int 107 30.6% of 350
Vit 69 19.7% of 350
CritDmg 54 54% of 100
Crit 8.5 85% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 656
Int 137 68.5% of 200
Vit 43 14.3% of 300
ResFire 26 43.3% of 60
ResAll 71 88.8% of 80
Forge Justice
Gloves
Simulate ~ ~
Armor 271
Str 68 34% of 200
Int 208 69.3% of 300
Vit 90 45% of 200
CritDmg 29 58% of 50
%MF 11 55% of 20
Crit 7.5 75% of 10
Cannibal Chokes
Bracers
Simulate ~ ~
Armor 155
Int 92 46% of 200
Vit 98 49% of 200
ResArcn 46 76.7% of 60
ResAll 32 40% of 80
Crit 5 83.3% of 6
+Globes 3513 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 288
Int 93 46.5% of 200
ResPhys 50 83.3% of 60
ResAll 36 45% of 80
IAS 8 ???
CritDmg 48 ???
Rgn 144 42.1% of 342
Cavalry Device
Pants
Simulate ~ ~
Armor 575
Int 144 72% of 200
Vit 59 19.7% of 300
ResAll 56 70% of 80
Thorns 649 44.6% of 1454
Hellfire Ring
Ring1
Simulate ~ ~
Dex 41 20.5% of 200
Int 198 99% of 200
Vit 117 58.5% of 200
%GF 16 64% of 25
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 10-23 ???
Dex 66 33% of 200
Int 121 60.5% of 200
ResAll 63 78.8% of 80
CritDmg 32 64% of 50
MinDmg 11 30.6% of 36
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 490
%PsnDmg 7 ???
Int 158 79% of 200
Vit 86 43% of 200
%MF 14 70% of 20
%Move 12 100% of 12
Viridian Shard
Mainhand
Simulate ~ ~
%Dmg 36 72% of 50
Int 186 53.1% of 350
ManaRgn 13 ???
%LifeSteal 2.9 96.7% of 3
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 50-317 ???
Int 272 90.4% of 301
Vit 112 37.2% of 301
%Life 10 83.3% of 12
ManaMax 109 ???
ManaRgn 11 ???
Crit 8 80% of 10
Pickup 20 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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