Verio

Level 60, Paragon Level 11

Softcore Wizard Build (Last Sync w/ Battle.net: June 22, 2013)
26 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 395
%LtnDmg 7 ???
Str 98 49% of 200
Dex 97 48.5% of 200
Int 165 55% of 300
Vit 153 76.5% of 200
Life/Hit 473 ???
APCrit 9 ???
%EliteDmg 3 ???
Authority Respite
Shoulders
Simulate ~ ~
Armor 353
Str 97 32.3% of 300
Dex 96 48% of 200
Int 226 113% of 200
ResPhys 48 80% of 60
ResAll 59 73.8% of 80
%Life 5 41.7% of 12
Rgn 329 96.2% of 342
Blackthorne's Duncraig Cross
Amulet
Simulate ~ ~
Dmg 24-47 ???
Int 112 32% of 350
IAS 9 100% of 9
Life/Hit 620 64.7% of 959
%Life 13 81.3% of 16
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 650
Int 163 81.5% of 200
Vit 52 17.3% of 300
ResLtn 42 70% of 60
IAS 8 ???
Mortal Snare
Gloves
Simulate ~ ~
Armor 280
Dex 45 15% of 300
Int 106 35.3% of 300
Vit 62 31% of 200
ResPsn 46 76.7% of 60
ResAll 23 28.8% of 80
IAS 9 100% of 9
+Globes 4132 ???
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 425
Int 164 82% of 200
ResPhys 49 81.7% of 60
%Life 9 ???
Crit 4.5 75% of 6
%KnBackProc 2.4 ???
Tal Rasha's Brace
Belt
Simulate ~ ~
Armor 283
Str 50 16.7% of 300
Dex 71 35.5% of 200
Int 130 65% of 200
Vit 76 38% of 200
Crit 1 ???
%EliteDmg 3 ???
Mutiny Mutiny
Pants
Simulate ~ ~
Armor 503
Str 67 33.5% of 200
Int 119 59.5% of 200
Vit 73 24.3% of 300
ResAll 18 22.5% of 80
Oculus Ring
Ring1
Simulate ~ ~
Int 166 83% of 200
Vit 88 44% of 200
ResAll 70 87.5% of 80
Rgn 160 46.8% of 342
%MF 18 90% of 20
Obsidian Ring of the Zodiac
Ring2
Simulate ~ ~
Str 31 15.5% of 200
Dex 34 17% of 200
Int 77 38.5% of 200
Vit 70 35% of 200
ResLtn 25 41.7% of 60
ResAll 22 27.5% of 80
IAS 6 66.7% of 9
NoDurLoss 1 ???
Lost Rush
Boots
Simulate ~ ~
Armor 214
Str 82 41% of 200
Dex 113 37.7% of 300
Int 156 78% of 200
ResPsn 38 63.3% of 60
%GF 14 56% of 25
%Move 10 83.3% of 12
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 139 39.5% of 352
MaxDmg 356 79.6% of 447
%Dmg 36 72% of 50
Int 158 45.1% of 350
Vit 102 29.1% of 350
IAS 0.25 ???
%FearProc 18.1 ???
Triumvirate
Offhand
Simulate ~ ~
Dmg 109-328 ???
%FireDmg 6 ???
%LtnDmg 6 ???
%ArcDmg 6 ???
Int 167 55.5% of 301
APMax 13 ???
Crit 8.5 85% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

Resync ALL Data from Battle.net Resync JUST SKILLS from Battle.net Resync JUST ITEMS from Battle.net

You may sync your profile once every (1) hour by clicking the button above.

Want to create a build of your own?

Create a new Build
JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/789004/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.