Karthus

Level 60, Paragon Level 10

Softcore Wizard Build (Last Sync w/ Battle.net: June 22, 2013)
26 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 383
%LtnDmg 7 ???
Str 96 48% of 200
Dex 99 49.5% of 200
Int 288 96% of 300
Vit 91 45.5% of 200
Life/Hit 379 ???
APCrit 9 ???
%EliteDmg 3 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 643
Str 98 32.7% of 300
Int 243 121.5% of 200
Vit 36 18% of 200
ResAll 76 95% of 80
Rgn 282 82.5% of 342
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
Dmg 30-61 ???
%LtnDmg 5 ???
Int 270 77.1% of 350
Vit 79 22.6% of 350
CritDmg 63 63% of 100
MinDmg 16 59.3% of 27
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 453
Int 176 88% of 200
Vit 46 15.3% of 300
ResFire 48 80% of 60
IAS 9 ???
Rgn 578 96.5% of 599
Final Mail
Gloves
Simulate ~ ~
Armor 320
Int 185 61.7% of 300
Vit 64 32% of 200
ResPhys 35 58.3% of 60
CritDmg 48 96% of 50
Crit 8.5 85% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 431
Int 204 102% of 200
Vit 36 18% of 200
%Life 8 ???
Crit 4.5 75% of 6
%KnBackProc 4.1 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 271
Int 92 46% of 200
ResArcn 49 81.7% of 60
IAS 8 ???
CritDmg 47 ???
%GF 13 52% of 25
Thorns 774 30.4% of 2544
Depth Diggers
Pants
Simulate ~ ~
Armor 430
Int 183 91.5% of 200
Vit 103 34.3% of 300
ResAll 74 92.5% of 80
%GF 25 100% of 25
%MF 20 100% of 20
Glory Bolt
Ring1
Simulate ~ ~
IAS 9 100% of 9
CritDmg 28 56% of 50
%MF 13 65% of 20
Crit 3.5 58.3% of 6
Grievous Lantern
Ring2
Simulate ~ ~
Int 79 39.5% of 200
Vit 41 20.5% of 200
ResFire 39 65% of 60
IAS 9 100% of 9
Crit 4 66.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 337
Dex 52 17.3% of 300
Int 242 121% of 200
ResLtn 26 43.3% of 60
ResAll 76 95% of 80
%Life 12 ???
%MF 16 80% of 20
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 41 82% of 50
Int 184 52.6% of 350
IAS 0.23 ???
CritDmg 88 88% of 100
APCrit 10 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 105-438 ???
Str 70 23.3% of 301
Int 195 64.8% of 301
Vit 84 27.9% of 301
IAS 8 53.3% of 15
APMax 13 ???
Crit 9 90% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.