PoliceCar

Level 60, Paragon Level 48

Softcore Monk Build (Last Sync w/ Battle.net: June 22, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 368
Dex 158 52.7% of 300
Vit 76 38% of 200
ResLtn 41 82% of 50
ResAll 66 94.3% of 70
Crit 5 83.3% of 6
Authority Technique
Shoulders
Simulate ~ ~
Armor 353
Str 61 20.3% of 300
Dex 265 132.5% of 200
Vit 71 35.5% of 200
ResLtn 57 95% of 60
ResAll 59 73.8% of 80
%MF 19 95% of 20
Killing Badge
Amulet
Simulate ~ ~
Dex 215 61.4% of 350
Int 120 34.3% of 350
ResFire 53 88.3% of 60
CritDmg 88 88% of 100
%GF 47 94% of 50
Crit 7.5 75% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 403
Dex 191 95.5% of 200
Vit 87 29% of 300
ResLtn 40 66.7% of 60
%Life 12 100% of 12
%Melee 6 100% of 6
Choke Perseverance
Gloves
Simulate ~ ~
Armor 309
Dex 206 68.7% of 300
Int 69 23% of 300
Vit 90 45% of 200
ResFire 27 45% of 60
IAS 8 88.9% of 9
%MF 13 65% of 20
Crit 9 90% of 10
Chain Serpent
Bracers
Simulate ~ ~
Armor 220
Str 87 43.5% of 200
Dex 211 105.5% of 200
Int 70 35% of 200
Vit 52 26% of 200
ResLtn 48 80% of 60
ResAll 60 75% of 80
Crit 4 66.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 286
Dex 85 42.5% of 200
Int 130 65% of 200
Vit 85 42.5% of 200
ResLtn 50 83.3% of 60
IAS 8 ???
CritDmg 45 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 403
Dex 97 48.5% of 200
Vit 76 25.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Hellfire Ring
Ring1
Simulate ~ ~
Dmg 27-60 ???
Dex 180 90% of 200
ResLtn 45 75% of 60
CritDmg 23 46% of 50
Crit 4.5 75% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dex 88 44% of 200
ResLtn 57 95% of 60
IAS 9 100% of 9
Life/Kill 1007 70% of 1439
Rgn 209 61.1% of 342
Crit 3.5 58.3% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 593
Dex 176 58.7% of 300
ResLtn 41 68.3% of 60
ResAll 73 91.3% of 80
%Move 12 100% of 12
%Melee 6 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 217 45.4% of 478
MaxDmg 300 49.1% of 611
%Dmg 48 96% of 50
Dex 296 49.7% of 595
CritDmg 180 90% of 200
%LifeSteal 5.6 93.3% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/787280/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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