Rhesk WhirlRend

Level 60, Paragon Level 41

Softcore Barbarian Build (Last Sync w/ Battle.net: June 22, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 411
Str 219 109.5% of 200
Dex 37 18.5% of 200
ResAll 74 92.5% of 80
IAS 9 ???
%Life 10 83.3% of 12
Duty Glyph
Shoulders
Simulate ~ ~
Armor 353
Str 200 66.7% of 300
Vit 225 112.5% of 200
ResArcn 59 98.3% of 60
ResAll 80 100% of 80
Rgn 128 37.4% of 342
Thorns 368 14.5% of 2544
Monumental Ire
Amulet
Simulate ~ ~
Str 84 24% of 350
Vit 91 26% of 350
ResLtn 39 65% of 60
CritDmg 82 82% of 100
Crit 9.5 95% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 684
Str 128 64% of 200
Vit 236 78.7% of 300
ResAll 80 100% of 80
Raging Strike
Gloves
Simulate ~ ~
Armor 309
Str 281 140.5% of 200
Int 190 63.3% of 300
Vit 149 74.5% of 200
IAS 9 100% of 9
Crit 10 100% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 243
Str 74 37% of 200
Vit 88 44% of 200
ResArcn 37 61.7% of 60
IAS 8 ???
%Move 12 ???
Thorns 1294 89% of 1454
Crit 4.5 75% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 332
Str 193 64.3% of 300
Vit 76 38% of 200
ResAll 72 102.9% of 70
FuryMax 14 ???
%LifeSteal 3 100% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 449
Dex 91 45.5% of 200
Vit 148 49.3% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Oculus Ring
Ring1
Simulate ~ ~
Str 151 75.5% of 200
Vit 86 43% of 200
ResAll 63 78.8% of 80
%MF 18 90% of 20
Crit 6 100% of 6
Fate Brawn
Ring2
Simulate ~ ~
Str 59 29.5% of 200
Vit 28 14% of 200
ResAll 60 75% of 80
IAS 8 88.9% of 9
Crit 6 100% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 328
Str 261 130.5% of 200
Dex 84 28% of 300
ResCold 53 88.3% of 60
ResAll 75 93.8% of 80
%Life 11 ???
+Globes 5358 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 246 51.5% of 478
MaxDmg 381 62.4% of 611
%Dmg 50 100% of 50
Str 301 50.6% of 595
Life/Hit 265 13.8% of 1918
CritDmg 183 91.5% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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