WW Barb

Level 60, Paragon Level 0

Softcore Barbarian Build
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 279
Str 181 90.5% of 200
Int 56 18.7% of 300
ResPsn 35 58.3% of 60
IAS 6 ???
Rgn 91 26.6% of 342
Crit 3 50% of 6
Guard Apex
Shoulders
Simulate ~ ~
Armor 320
Str 165 55% of 300
Dex 79 39.5% of 200
Vit 118 59% of 200
ResCold 48 80% of 60
ResAll 66 82.5% of 80
Rgn 223 65.2% of 342
Paragon's Focus
Amulet
Simulate ~ ~
ResPsn 27 45% of 60
ResAll 53 66.3% of 80
%Life 14 87.5% of 16
Crit 8.5 85% of 10
Majestic Mail
Chest
Simulate ~ ~
Armor 360
Str 77 38.5% of 200
Int 61 30.5% of 200
Vit 111 37% of 300
ResCold 26 43.3% of 60
ResAll 66 82.5% of 80
%Life 6 50% of 12
Cavalry Gambit
Gloves
Simulate ~ ~
Armor 587
Str 99 49.5% of 200
Dex 47 15.7% of 300
Int 75 25% of 300
ResPhys 55 91.7% of 60
Crit 9 90% of 10
Pickup 6 85.7% of 7
Sharp Ragers
Bracers
Simulate ~ ~
Armor 200
Int 64 32% of 200
Vit 155 77.5% of 200
ResAll 67 83.8% of 80
ResFire 33 55% of 60
Thorns 334 23% of 1454
Crit 4 66.7% of 6
Litch's Lash
Belt
Simulate ~ ~
Armor 326
Str 205 68.3% of 300
Int 40 20% of 200
ResAll 67 83.8% of 80
%GF 19 76% of 25
%LifeSteal 2.7 ???
Overwhelming Braces
Pants
Simulate ~ ~
Armor 375
Str 123 61.5% of 200
Dex 55 27.5% of 200
Vit 76 25.3% of 300
ResPsn 33 55% of 60
ResAll 57 71.3% of 80
Officer Hate
Ring1
Simulate ~ ~
MinDmg 9 25% of 36
MaxDmg 18 20.9% of 86
Str 153 76.5% of 200
Dex 63 31.5% of 200
ResCold 47 78.3% of 60
Crit 3.5 58.3% of 6
Deadly Faze
Ring2
Simulate ~ ~
Str 71 35.5% of 200
Dex 36 18% of 200
ResAll 49 61.3% of 80
CritDmg 28 56% of 50
Crit 3.5 58.3% of 6
Kick Tongue
Boots
Simulate ~ ~
Armor 526
Str 82 41% of 200
Vit 93 46.5% of 200
ResFire 35 58.3% of 60
ResAll 79 98.8% of 80
Quickening Ram
Mainhand
Simulate ~ ~
%Dmg 48 96% of 50
IAS 11 100% of 11
Sinister Scale
Offhand
Simulate ~ ~
MinDmg 15 4.3% of 352
IAS 8 72.7% of 11
Life/Hit 735 76.6% of 959
CritDmg 48 48% of 100
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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