Kanedot

Level 60, Paragon Level 80

Softcore Wizard Build (Last Sync w/ Battle.net: July 16, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Trenchant Cowl
Helm
Simulate ~ ~
Armor 345
Int 173 57.7% of 300
ResPsn 42 84% of 50
ResAll 71 101.4% of 70
Crit 5 83.3% of 6
APCrit 10 ???
Conquest Bounty
Shoulders
Simulate ~ ~
Armor 353
Str 81 27% of 300
Int 213 106.5% of 200
Vit 151 75.5% of 200
ResAll 52 65% of 80
%Life 8 66.7% of 12
%MF 20 100% of 20
Loathing Badge
Amulet
Simulate ~ ~
Dex 81 23.1% of 350
Int 215 61.4% of 350
Vit 133 38% of 350
ResLtn 56 93.3% of 60
CritDmg 93 93% of 100
Thorns 1640 95.8% of 1712
Crit 8.5 85% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 631
Int 190 95% of 200
Vit 184 61.3% of 300
ResAll 76 95% of 80
Palace Vices
Gloves
Simulate ~ ~
Armor 309
Str 98 49% of 200
Dex 30 10% of 300
Int 270 90% of 300
Vit 98 49% of 200
CritDmg 23 46% of 50
Crit 9.5 95% of 10
Archer's Strategy
Bracers
Simulate ~ ~
Armor 468
Str 93 46.5% of 200
Int 269 134.5% of 200
Vit 145 72.5% of 200
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 281
Int 91 45.5% of 200
IAS 8 ???
CritDmg 43 ???
Rgn 123 36% of 342
%MF 15 75% of 20
Pickup 7 100% of 7
Inna's Temperance
Pants
Simulate ~ ~
Armor 405
Dex 170 85% of 200
Int 96 48% of 200
IAS 8 ???
%Move 12 ???
Crit 1 ???
Reflective Faze
Ring1
Simulate ~ ~
MinDmg 30 83.3% of 36
Int 99 49.5% of 200
Vit 75 37.5% of 200
ResPhys 49 81.7% of 60
CritDmg 43 86% of 50
Crit 4.5 75% of 6
Stone of Jordan
Ring2
Simulate ~ ~
%FireDmg 6 ???
APMax 13 ???
%EliteDmg 28 ???
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 595
%PsnDmg 8 ???
Int 185 92.5% of 200
Vit 61 30.5% of 200
ResCold 33 55% of 60
%Move 12 100% of 12
The Grasp
Mainhand
Simulate ~ ~
MinDmg 293 83.2% of 352
MaxDmg 421 94.2% of 447
%Dmg 37 74% of 50
CritDmg 62 62% of 100
%LifeSteal 2.5 83.3% of 3
Triumvirate
Offhand
Simulate ~ ~
Dmg 109-332 ???
%FireDmg 5 ???
%LtnDmg 6 ???
%ArcDmg 6 ???
Int 163 54.2% of 301
APMax 13 ???
Crit 8 80% of 10
APCrit 9 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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