GroundSupprt

Level 60, Paragon Level 11

Softcore Barbarian Build (Last Sync w/ Battle.net: November 3, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Vanguard Relic
Helm
Simulate ~ ~
Armor 385
Str 74 37% of 200
Dex 34 17% of 200
Int 88 29.3% of 300
ResCold 45 75% of 60
%Life 4 33.3% of 12
%MF 12 60% of 20
Resilient Armor
Shoulders
Simulate ~ ~
Armor 345
Str 168 56% of 300
Dex 67 33.5% of 200
Vit 77 38.5% of 200
ResLtn 43 71.7% of 60
ResAll 62 77.5% of 80
+Globes 4091 ???
Honor Carnage
Amulet
Simulate ~ ~
Dmg 10-21 ???
Str 127 36.3% of 350
Vit 105 30% of 350
ResAll 76 95% of 80
Life/Hit 279 29.1% of 959
%MF 40 88.9% of 45
Dire Vestments
Chest
Simulate ~ ~
Armor 694
Vit 66 22% of 300
ResFire 26 43.3% of 60
ResAll 73 91.3% of 80
-LVL 17 94.4% of 18
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 313
Str 119 59.5% of 200
Vit 55 27.5% of 200
ResFire 37 61.7% of 60
Rgn 304 88.9% of 342
Crit 10 100% of 10
%Melee 6 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 252
Str 47 23.5% of 200
Dex 81 40.5% of 200
Vit 34 17% of 200
IAS 9 ???
Rgn 106 31% of 342
%Move 12 ???
Thorns 1227 84.4% of 1454
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 356
Str 99 33% of 300
ResAll 75 107.1% of 70
FuryMax 15 ???
%LifeSteal 2.9 96.7% of 3
NoDurLoss 1 ???
Doom Invasion
Pants
Simulate ~ ~
Armor 362
Str 83 41.5% of 200
Vit 166 55.3% of 300
ResFire 48 80% of 60
Pickup 6 85.7% of 7
Prophetic Boon
Ring1
Simulate ~ ~
Str 72 36% of 200
Int 71 35.5% of 200
ResPsn 32 53.3% of 60
IAS 7 77.8% of 9
Crit 2 33.3% of 6
Bloody Signet
Ring2
Simulate ~ ~
Dmg 28-58 ???
%Life 6 50% of 12
CritDmg 40 80% of 50
+Globes 6258 ???
Stomp Might
Boots
Simulate ~ ~
Armor 285
Str 184 92% of 200
Dex 113 37.7% of 300
Vit 143 71.5% of 200
ResLtn 47 78.3% of 60
%Move 12 100% of 12
Dervish's Slayer
Mainhand
Simulate ~ ~
MinDmg 291 82.7% of 352
MaxDmg 188 42.1% of 447
IAS 9 81.8% of 11
Life/Hit 510 53.2% of 959
CritDmg 62 62% of 100
%ImmbProc 1.8 ???
Blade of the Warlord
Offhand
Simulate ~ ~
%Dmg 43 86% of 50
Str 190 54.3% of 350
IAS 11 100% of 11
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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