Drones 16/6

Level 60, Paragon Level 38

Softcore Demon Hunter Build (Last Sync w/ Battle.net: June 16, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 388
Dex 151 75.5% of 200
ResPsn 49 81.7% of 60
IAS 9 ???
Rgn 199 58.2% of 342
%MF 20 100% of 20
Crit 4.5 75% of 6
Intrepid Ward
Shoulders
Simulate ~ ~
Armor 353
Dex 296 148% of 200
Int 74 37% of 200
Vit 133 66.5% of 200
ResCold 58 96.7% of 60
ResAll 48 60% of 80
Authority Sacrifice
Amulet
Simulate ~ ~
Dex 131 37.4% of 350
ResPsn 37 61.7% of 60
CritDmg 73 73% of 100
Crit 8 80% of 10
Natalya's Embrace
Chest
Simulate ~ ~
Armor 368
Dex 151 75.5% of 200
Vit 50 16.7% of 300
ResPhys 32 64% of 50
%Life 12 100% of 12
Crush Disgust
Gloves
Simulate ~ ~
Armor 338
Dex 154 51.3% of 300
Int 71 23.7% of 300
ResCold 46 76.7% of 60
CritDmg 32 64% of 50
Crit 10 100% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 429
Dex 163 81.5% of 200
Vit 85 42.5% of 200
%Life 8 ???
Crit 4.5 75% of 6
%KnBackProc 2.9 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 267
Str 37 12.3% of 300
Dex 35 17.5% of 200
Int 93 46.5% of 200
Vit 66 33% of 200
IAS 8 ???
CritDmg 44 ???
Thorns 123 4.8% of 2544
Inna's Temperance
Pants
Simulate ~ ~
Armor 426
Dex 92 46% of 200
IAS 8 ???
%MF 12 60% of 20
%Move 12 ???
Crit 1 ???
Unity
Ring1
Simulate ~ ~
Dmg 23-84 ???
Dex 155 77.5% of 200
Life/Hit 228 47.6% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Natalya's Reflection
Ring2
Simulate ~ ~
Dex 145 72.5% of 200
Int 51 25.5% of 200
Vit 84 42% of 200
IAS 8 88.9% of 9
%GF 13 52% of 25
Rgn 211 61.7% of 342
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 609
Dex 199 66.3% of 300
ResAll 73 91.3% of 80
%GF 24 96% of 25
%Move 12 100% of 12
%Melee 5 ???
Manticore
Mainhand
Simulate ~ ~
MinDmg 26 5.4% of 478
%Dmg 38 76% of 50
Dex 193 32.4% of 595
IAS 10 90.9% of 11
CritDmg 87 43.5% of 200
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 260 86.4% of 301
Vit 226 75.1% of 301
IAS 16 106.7% of 15
HateRegen 1.23 ???
Crit 9.5 95% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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