Fussel

Level 60, Paragon Level 52

Softcore Barbarian Build (Last Sync w/ Battle.net: July 13, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 428
Str 198 99% of 200
ResLtn 27 45% of 60
ResAll 80 100% of 80
IAS 9 ???
%Life 12 100% of 12
Unwavering Wings
Shoulders
Simulate ~ ~
Armor 400
Str 281 93.7% of 300
Vit 83 41.5% of 200
ResAll 71 88.8% of 80
+Globes 1938 ???
Gruesome Strand
Amulet
Simulate ~ ~
Str 291 83.1% of 350
Dex 109 31.1% of 350
Vit 127 36.3% of 350
ResCold 47 78.3% of 60
CritDmg 63 63% of 100
Crit 10 100% of 10
Warrior's Plate
Chest
Simulate ~ ~
Armor 397
Str 220 110% of 200
Vit 172 57.3% of 300
ResPsn 40 66.7% of 60
ResAll 63 78.8% of 80
%MF 19 95% of 20
Aberrant Hold
Gloves
Simulate ~ ~
Armor 301
Str 68 34% of 200
Int 53 17.7% of 300
ResLtn 55 91.7% of 60
IAS 7 77.8% of 9
CritDmg 43 86% of 50
Crit 8.5 85% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 246
Str 80 40% of 200
ResLtn 41 68.3% of 60
IAS 9 ???
%Move 12 ???
Thorns 1157 79.6% of 1454
Crit 5 83.3% of 6
Bloody Brace
Belt
Simulate ~ ~
Armor 309
Str 200 66.7% of 300
Vit 99 49.5% of 200
ResAll 59 84.3% of 70
%Life 8 66.7% of 12
%LifeSteal 3 100% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 433
Dex 92 46% of 200
ResAll 59 73.8% of 80
IAS 9 ???
%Move 12 ???
Crit 1 ???
Fate Blitz
Ring1
Simulate ~ ~
Dmg 36-68 ???
Str 73 36.5% of 200
IAS 7 77.8% of 9
Crit 5.5 91.7% of 6
The Wailing Host
Ring2
Simulate ~ ~
Dmg 34-48 ???
Str 154 77% of 200
Rgn 183 53.5% of 342
Crit 4.5 75% of 6
%EliteDmg 3 ???
MinDmg 31 86.1% of 36
Ice Climbers
Boots
Simulate ~ ~
Armor 325
Str 197 98.5% of 200
Vit 88 44% of 200
ResCold 34 56.7% of 60
ResAll 71 88.8% of 80
%Life 11 ???
NoDurLoss 1 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 266 75.6% of 352
MaxDmg 366 81.9% of 447
%Dmg 38 76% of 50
Str 164 46.9% of 350
IAS 0.25 ???
Life/Kill 2301 80% of 2878
%FearProc 16 ???
Smasher's Slayer
Offhand
Simulate ~ ~
MinDmg 281 79.8% of 352
MaxDmg 345 77.2% of 447
%Dmg 46 92% of 50
Str 190 54.3% of 350
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/760054/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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