Ugar

Level 60, Paragon Level 61

Softcore Barbarian Build (Last Sync w/ Battle.net: June 14, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 407
Str 190 95% of 200
%Life 11 91.7% of 12
Thorns 388 26.7% of 1454
Crit 6 100% of 6
%Melee 5 ???
Cutting Brute
Shoulders
Simulate ~ ~
Armor 353
Str 229 76.3% of 300
Dex 69 34.5% of 200
Vit 82 41% of 200
ResPsn 57 95% of 60
ResAll 79 98.8% of 80
Thorns 94 3.7% of 2544
Dire Choker
Amulet
Simulate ~ ~
Str 213 60.9% of 350
Dex 80 22.9% of 350
Int 80 22.9% of 350
ResPsn 36 60% of 60
CritDmg 82 82% of 100
%MF 31 68.9% of 45
Crit 6.5 65% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 784
Str 135 67.5% of 200
Vit 218 72.7% of 300
ResAll 75 93.8% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 317
Str 177 88.5% of 200
Dex 52 17.3% of 300
Int 58 19.3% of 300
IAS 8 88.9% of 9
Rgn 303 88.6% of 342
Crit 10 100% of 10
%Melee 6 ???
Gruesome Deflectors
Bracers
Simulate ~ ~
Armor 392
Str 264 132% of 200
Dex 82 41% of 200
Vit 89 44.5% of 200
ResPhys 42 70% of 60
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 278
Str 118 39.3% of 300
Int 96 48% of 200
Vit 49 24.5% of 200
ResCold 48 80% of 60
IAS 9 ???
CritDmg 50 ???
War Pride
Pants
Simulate ~ ~
Armor 324
Str 167 83.5% of 200
Dex 51 25.5% of 200
Vit 114 38% of 300
ResFire 51 85% of 60
ResAll 62 77.5% of 80
Undaunted Treasure
Ring1
Simulate ~ ~
Dmg 34-70 ???
Str 31 15.5% of 200
Int 80 40% of 200
ResPhys 43 71.7% of 60
ResAll 67 83.8% of 80
CritDmg 30 60% of 50
Voracious Treasure
Ring2
Simulate ~ ~
Dmg 30-83 ???
Str 69 34.5% of 200
Dex 26 13% of 200
ResAll 76 95% of 80
Life/Kill 756 52.5% of 1439
Crit 4.5 75% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 530
Str 190 95% of 200
Dex 151 50.3% of 300
ResArcn 59 98.3% of 60
ResAll 80 100% of 80
%Life 12 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 184 52.3% of 352
MaxDmg 358 80.1% of 447
%Dmg 39 78% of 50
Str 168 48% of 350
IAS 0.22 ???
IAS 8 72.7% of 11
%FearProc 12.9 ???
The Butcher's Sickle
Offhand
Simulate ~ ~
MinDmg 297 84.4% of 352
MaxDmg 432 96.6% of 447
%Dmg 30 60% of 50
CritDmg 53 53% of 100
%LifeSteal 2.6 86.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/759038/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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