Tanaros-WKL

Level 60, Paragon Level 68

Hardcore Monk Build (Last Sync w/ Battle.net: July 12, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 420
Dex 181 90.5% of 200
ResCold 40 66.7% of 60
ResAll 80 100% of 80
IAS 8 ???
%Life 11 91.7% of 12
Undaunted Sentinel
Shoulders
Simulate ~ ~
Armor 353
Dex 295 147.5% of 200
Vit 143 71.5% of 200
ResArcn 58 96.7% of 60
ResAll 66 82.5% of 80
Rgn 169 49.4% of 342
The Shelter
Amulet
Simulate ~ ~
Dex 228 65.1% of 350
ResPsn 27 45% of 60
ResAll 77 96.3% of 80
CritDmg 64 64% of 100
%MF 39 86.7% of 45
Crit 7.5 75% of 10
Blackthorne's Surcoat
Chest
Simulate ~ ~
Armor 409
Dex 84 42% of 200
Vit 184 61.3% of 300
ResCold 47 78.3% of 60
ResAll 77 96.3% of 80
%Range 5 83.3% of 6
Fist Refuge
Gloves
Simulate ~ ~
Armor 501
Dex 203 67.7% of 300
ResCold 32 53.3% of 60
IAS 9 100% of 9
CritDmg 31 62% of 50
Crit 9.5 95% of 10
Fatal Gear
Bracers
Simulate ~ ~
Armor 220
Dex 261 130.5% of 200
Vit 70 35% of 200
ResLtn 40 66.7% of 60
ResAll 74 92.5% of 80
Crit 5 83.3% of 6
+Globes 1679 ???
Knight's Grant
Belt
Simulate ~ ~
Armor 294
Str 154 51.3% of 300
Dex 166 83% of 200
Vit 66 33% of 200
ResCold 43 71.7% of 60
ResAll 73 91.3% of 80
%GF 20 80% of 25
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 436
Str 90 45% of 200
Dex 94 47% of 200
Int 91 45.5% of 200
Vit 217 72.3% of 300
Life/Hit 392 ???
%Life 11 ???
%MF 19 95% of 20
Hellfire Ring
Ring1
Simulate ~ ~
Vit 187 93.5% of 200
ResLtn 46 76.7% of 60
CritDmg 31 62% of 50
Crit 3 50% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Str 77 38.5% of 200
Dex 86 43% of 200
Vit 67 33.5% of 200
ResCold 59 98.3% of 60
IAS 8 88.9% of 9
%Life 5 41.7% of 12
Rgn 169 49.4% of 342
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 603
Dex 186 62% of 300
Int 85 42.5% of 200
ResAll 74 92.5% of 80
%Move 12 100% of 12
%Melee 5 ???
Carve Feud
Mainhand
Simulate ~ ~
MinDmg 310 88.1% of 352
MaxDmg 377 84.3% of 447
%Dmg 46 92% of 50
Dex 152 43.4% of 350
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 5 ???
LtnSklDmg 25 ???
%Dmg 38 76% of 50
Dex 262 74.9% of 350
Int 81 23.1% of 350
%LifeSteal 2.5 83.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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