Hellrisen

Level 60, Paragon Level 20

Softcore Barbarian Build (Last Sync w/ Battle.net: July 14, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 414
Str 195 97.5% of 200
ResPhys 46 76.7% of 60
%Life 11 91.7% of 12
Crit 6 100% of 6
%Melee 6 ???
Gut Gear
Shoulders
Simulate ~ ~
Armor 387
Str 186 62% of 300
Int 73 36.5% of 200
Vit 188 94% of 200
ResPsn 47 78.3% of 60
ResAll 76 95% of 80
Nobility Slayer
Amulet
Simulate ~ ~
MinDmg 24 88.9% of 27
IAS 8 88.9% of 9
CritDmg 62 62% of 100
Crit 6.5 65% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 762
Str 174 87% of 200
Dex 75 37.5% of 200
Vit 87 29% of 300
ResAll 74 92.5% of 80
Nemesis Gage
Gloves
Simulate ~ ~
Armor 286
ResAll 78 97.5% of 80
IAS 9 100% of 9
CritDmg 33 66% of 50
Crit 8.5 85% of 10
Thorned Gear
Bracers
Simulate ~ ~
Armor 224
Str 164 82% of 200
Vit 85 42.5% of 200
ResArcn 28 46.7% of 60
Thorns 718 49.4% of 1454
Crit 5.5 91.7% of 6
Sealed Cycle
Belt
Simulate ~ ~
Armor 333
Str 214 71.3% of 300
Int 71 35.5% of 200
Vit 71 35.5% of 200
ResAll 63 90% of 70
%LifeSteal 2.9 96.7% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 434
Dex 99 49.5% of 200
ResPsn 36 60% of 60
IAS 9 ???
%Move 12 ???
Crit 1 ???
Bond Demise
Ring1
Simulate ~ ~
Vit 78 39% of 200
ResFire 34 56.7% of 60
IAS 6 66.7% of 9
CritDmg 39 78% of 50
%MF 11 55% of 20
Crit 4.5 75% of 6
Attack Treasure
Ring2
Simulate ~ ~
Str 34 17% of 200
Vit 37 18.5% of 200
IAS 9 100% of 9
%Life 8 66.7% of 12
Thorns 835 85.3% of 979
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 342
Str 191 95.5% of 200
Dex 128 42.7% of 300
ResPsn 36 60% of 60
ResAll 73 91.3% of 80
%Life 11 ???
Rgn 90 26.3% of 342
Raiding Breach
Mainhand
Simulate ~ ~
Str 108 30.9% of 350
CritDmg 81 81% of 100
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 197 56% of 352
MaxDmg 324 72.5% of 447
%Dmg 39 78% of 50
Str 153 43.7% of 350
IAS 0.25 ???
Life/Hit 938 97.8% of 959
CritDmg 64 64% of 100
%FearProc 12.8 ???
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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