Dagany

Level 60, Paragon Level 13

Softcore Barbarian Build (Last Sync w/ Battle.net: June 19, 2013)
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0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 407
Str 233 116.5% of 200
Int 80 26.7% of 300
ResAll 80 100% of 80
IAS 8 ???
%Life 11 91.7% of 12
Conquest Glyph
Shoulders
Simulate ~ ~
Armor 391
Str 237 79% of 300
Vit 171 85.5% of 200
ResArcn 34 56.7% of 60
ResAll 67 83.8% of 80
Rgn 152 44.4% of 342
Mara's Kaleidoscope
Amulet
Simulate ~ ~
Dmg 27-57 ???
Str 243 69.4% of 350
Dex 88 25.1% of 350
Int 89 25.4% of 350
Vit 282 80.6% of 350
ResAll 70 87.5% of 80
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 681
Str 152 76% of 200
Vit 178 59.3% of 300
ResAll 78 97.5% of 80
Rapid Vices
Gloves
Simulate ~ ~
Armor 306
Str 76 38% of 200
Dex 77 25.7% of 300
Vit 69 34.5% of 200
ResAll 68 85% of 80
IAS 8 88.9% of 9
Crit 9.5 95% of 10
Polar Locks
Bracers
Simulate ~ ~
Armor 220
Str 201 100.5% of 200
Vit 91 45.5% of 200
ResCold 31 51.7% of 60
%MF 11 55% of 20
Thorns 106 7.3% of 1454
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 276
Str 155 51.7% of 300
Int 131 65.5% of 200
Vit 48 24% of 200
ResFire 27 45% of 60
IAS 9 ???
CritDmg 36 ???
Depth Diggers
Pants
Simulate ~ ~
Armor 435
Str 242 121% of 200
Dex 34 17% of 200
ResAll 80 100% of 80
%GF 23 92% of 25
%MF 19 95% of 20
Unity
Ring1
Simulate ~ ~
Dmg 28-54 ???
Str 210 105% of 200
Dex 69 34.5% of 200
Life/Hit 263 54.9% of 479
Crit 4.5 75% of 6
%EliteDmg 4 ???
Faith Rush
Ring2
Simulate ~ ~
Str 87 43.5% of 200
IAS 6 66.7% of 9
CritDmg 30 60% of 50
Crit 4.5 75% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 319
Str 180 90% of 200
Dex 58 19.3% of 300
Int 39 19.5% of 200
Vit 87 43.5% of 200
ResArcn 41 68.3% of 60
ResAll 74 92.5% of 80
%Life 11 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 211 59.9% of 352
MaxDmg 292 65.3% of 447
%Dmg 36 72% of 50
Str 162 46.3% of 350
IAS 0.24 ???
CritDmg 45 45% of 100
%FearProc 18.8 ???
Footman's Riot
Offhand
Simulate ~ ~
MinDmg 273 77.6% of 352
MaxDmg 262 58.6% of 447
%Dmg 48 96% of 50
Str 217 62% of 350
Vit 48 13.7% of 350
CritDmg 50 50% of 100
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/738450/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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