Valence

Level 60, Paragon Level 35

Softcore Barbarian Build (Last Sync w/ Battle.net: June 23, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 424
Str 197 98.5% of 200
Vit 94 47% of 200
ResAll 77 96.3% of 80
IAS 9 ???
%Life 10 83.3% of 12
Sergeant's Wings
Shoulders
Simulate ~ ~
Armor 353
Str 159 53% of 300
Int 78 39% of 200
Vit 281 140.5% of 200
ResAll 80 100% of 80
Rgn 261 76.3% of 342
Baron Device
Amulet
Simulate ~ ~
Str 215 61.4% of 350
Dex 113 32.3% of 350
Vit 90 25.7% of 350
ResCold 32 53.3% of 60
CritDmg 90 90% of 100
Crit 6 60% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 814
Str 197 98.5% of 200
Vit 41 13.7% of 300
ResAll 75 93.8% of 80
%GF 18 72% of 25
Hand Demise
Gloves
Simulate ~ ~
Armor 309
Str 203 101.5% of 200
ResAll 28 35% of 80
IAS 6 66.7% of 9
CritDmg 38 76% of 50
Rgn 315 92.1% of 342
Crit 9.5 95% of 10
Sling Onslaught
Bracers
Simulate ~ ~
Armor 220
Str 295 147.5% of 200
Vit 119 59.5% of 200
ResLtn 33 55% of 60
ResAll 72 90% of 80
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 303
Str 237 79% of 300
Dex 44 22% of 200
Int 93 46.5% of 200
Vit 91 45.5% of 200
IAS 8 ???
CritDmg 41 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 409
Str 76 38% of 200
Dex 99 49.5% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
Teeming Wheel
Ring1
Simulate ~ ~
MinDmg 32 88.9% of 36
Vit 83 41.5% of 200
CritDmg 48 96% of 50
Crit 6 100% of 6
Cycle Abomination
Ring2
Simulate ~ ~
MaxDmg 36 41.9% of 86
IAS 8 88.9% of 9
%Life 5 41.7% of 12
CritDmg 33 66% of 50
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 328
Str 263 131.5% of 200
Dex 81 27% of 300
Int 36 18% of 200
ResLtn 46 76.7% of 60
ResAll 71 88.8% of 80
%Life 10 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 280 58.6% of 478
MaxDmg 290 47.5% of 611
%Dmg 42 84% of 50
Str 340 57.1% of 595
CritDmg 148 74% of 200
%LifeSteal 6 100% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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