mackie

Level 60, Paragon Level 58

Softcore Demon Hunter Build (Last Sync w/ Battle.net: July 11, 2013)
953 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 454
Dex 183 91.5% of 200
Int 152 50.7% of 300
ResAll 79 98.8% of 80
IAS 8 ???
%Life 12 100% of 12
Champion Haven
Shoulders
Simulate ~ ~
Armor 353
Dex 322 161% of 200
Vit 38 19% of 200
ResLtn 41 68.3% of 60
ResAll 70 87.5% of 80
%Life 11 91.7% of 12
Pickup 5 71.4% of 7
Insolent Burden
Amulet
Simulate ~ ~
Dex 217 62% of 350
ResLtn 31 51.7% of 60
CritDmg 91 91% of 100
Thorns 1588 92.8% of 1712
Crit 9.5 95% of 10
Natalya's Embrace
Chest
Simulate ~ ~
Armor 377
Dex 94 47% of 200
Vit 197 65.7% of 300
%Life 11 91.7% of 12
DiscMax 8 ???
Tasker and Theo
Gloves
Simulate ~ ~
Armor 571
Str 46 23% of 200
Dex 216 72% of 300
Int 47 15.7% of 300
Vit 41 20.5% of 200
IAS 9 100% of 9
Crit 9 90% of 10
Garrison Immunity
Bracers
Simulate ~ ~
Armor 384
Str 70 35% of 200
Dex 224 112% of 200
ResAll 71 88.8% of 80
Crit 6 100% of 6
Pickup 7 100% of 7
The Witching Hour
Belt
Simulate ~ ~
Armor 281
Str 115 38.3% of 300
Dex 60 30% of 200
Int 97 48.5% of 200
Vit 48 24% of 200
ResPhys 30 50% of 60
IAS 9 ???
CritDmg 46 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 452
Dex 93 46.5% of 200
Vit 133 44.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
Dex 87 43.5% of 200
ResCold 43 71.7% of 60
IAS 8 88.9% of 9
%Life 10 83.3% of 12
Rgn 229 67% of 342
Crit 3.5 58.3% of 6
Final Loop
Ring2
Simulate ~ ~
MinDmg 22 61.1% of 36
Dex 158 79% of 200
Vit 153 76.5% of 200
CritDmg 41 82% of 50
Crit 4.5 75% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 590
Dex 254 84.7% of 300
Vit 46 23% of 200
ResAll 76 95% of 80
%Move 12 100% of 12
%Melee 5 ???
Manticore
Mainhand
Simulate ~ ~
%Dmg 27 54% of 50
Int 193 32.4% of 595
IAS 11 100% of 11
CritDmg 95 47.5% of 200
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 171 56.8% of 301
Vit 178 59.1% of 301
IAS 20 133.3% of 15
%Life 6 50% of 12
HateRegen 1.27 ???
Crit 10 100% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.