231k dps, 269k EHP

Level 70, Paragon Level 135

Softcore Demon Hunter Build (Last Sync w/ Battle.net: April 20, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Build Information

52cc, 488chd, 1.9aps

Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 755
ColdSklDmg 17 ???
Dex 721 360.5% of 200
IAS 7 ???
Crit 5.5 91.7% of 6
ResPsn 153 255% of 60
Profane Pauldrons
Shoulders
Simulate ~ ~
Armor 1023
Dex 456 228% of 200
Vit 434 217% of 200
ResAll 97 121.3% of 80
Pickup 6 85.7% of 7
+Globes 24302 ???
Ouroboros
Amulet
Simulate ~ ~
Dmg 78-139 ???
Dex 638 182.3% of 350
Vit 694 198.3% of 350
Crit 10 100% of 10
ResPsn 158 263.3% of 60
%GF 71 142% of 50
Cape of the Dark Night
Chest
Simulate ~ ~
Armor 756
Dex 417 208.5% of 200
ResAll 100 142.9% of 70
%Life 15 125% of 12
Thorns 2979 117.1% of 2544
Nemesis Grips
Gloves
Simulate ~ ~
Armor 523
Dex 618 206% of 300
Vit 625 312.5% of 200
Crit 44 440% of 10
CritDmg 9.5 19% of 50
%GF 30 120% of 25
Reaper's Wraps
Bracers
Simulate ~ ~
Armor 762
%ColdDmg 20 ???
Dex 492 246% of 200
Life/Hit 1579 ???
ResPsn 148 246.7% of 60
The Witching Hour
Belt
Simulate ~ ~
Armor 278
Dex 119 59.5% of 200
Int 97 48.5% of 200
Vit 51 25.5% of 200
IAS 9 ???
CritDmg 46 ???
ResArcn 45 75% of 60
Inna's Temperance
Pants
Simulate ~ ~
Armor 455
Dex 249 124.5% of 200
ResAll 149 186.3% of 80
IAS 9 ???
Crit 1 ???
%Move 12 ???
Perceptive Star
Ring1
Simulate ~ ~
Dex 389 194.5% of 200
Vit 401 200.5% of 200
Crit 47 783.3% of 6
CritDmg 6 12% of 50
ResCold 129 215% of 60
+XP/Kill 136 618.2% of 22
Perceptive Star
Ring2
Simulate ~ ~
Dex 389 194.5% of 200
Vit 401 200.5% of 200
CritDmg 47 94% of 50
Crit 6 100% of 6
ResCold 129 215% of 60
+XP/Kill 136 618.2% of 22
Fire Walkers
Boots
Simulate ~ ~
Armor 570
Dex 484 161.3% of 300
Vit 496 248% of 200
ResAll 100 125% of 80
%Move 12 100% of 12
+XP/Kill 0 0% of 24
Windforce
Mainhand
Simulate ~ ~
Dex 638 107.2% of 595
IAS 7 63.6% of 11
Life/Kill 8030 139.5% of 5756
%KnBackProc 35.1 ???
CritDmg 20 10% of 200
Pathfinder's Satchel
Offhand
Simulate ~ ~
Dex 624 207.3% of 301
Vit 560 186% of 301
IAS 15 100% of 15
Crit 10 100% of 10
HateRegen 1.15 ???
%GF 30 150% of 20
DiscMax 9 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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