231k dps, 269k EHP

Level 60, Paragon Level 36

Softcore Demon Hunter Build (Last Sync w/ Battle.net: September 18, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Build Information

52cc, 488chd, 1.9aps

Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 438
Dex 182 91% of 200
ResAll 71 88.8% of 80
IAS 8 ???
%Life 11 91.7% of 12
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 630
Str 76 25.3% of 300
Dex 188 94% of 200
Vit 174 87% of 200
ResAll 75 93.8% of 80
Rgn 294 86% of 342
Magistrate Device
Amulet
Simulate ~ ~
Dex 206 58.9% of 350
ResAll 77 96.3% of 80
CritDmg 65 65% of 100
Crit 8.5 85% of 10
%Melee 4 66.7% of 6
Natalya's Embrace
Chest
Simulate ~ ~
Armor 394
Dex 189 94.5% of 200
Vit 182 60.7% of 300
%Life 12 100% of 12
Resilient Traps
Gloves
Simulate ~ ~
Armor 309
Dex 214 71.3% of 300
Int 49 16.3% of 300
Vit 179 89.5% of 200
ResAll 45 56.3% of 80
CritDmg 28 56% of 50
Crit 9 90% of 10
Rugged Brawlers
Bracers
Simulate ~ ~
Armor 220
Dex 272 136% of 200
Int 107 53.5% of 200
ResAll 58 72.5% of 80
%GF 16 64% of 25
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 292
Str 45 15% of 300
Dex 127 63.5% of 200
Int 97 48.5% of 200
Vit 100 50% of 200
IAS 9 ???
CritDmg 49 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 417
Str 89 44.5% of 200
Dex 182 91% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
Resilient Signet
Ring1
Simulate ~ ~
Dex 95 47.5% of 200
Int 79 39.5% of 200
ResAll 57 71.3% of 80
IAS 9 100% of 9
Crit 6 100% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Str 147 73.5% of 200
Dex 175 87.5% of 200
IAS 9 100% of 9
Rgn 233 68.1% of 342
Crit 4.5 75% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 571
Dex 250 83.3% of 300
Vit 67 33.5% of 200
ResAll 75 93.8% of 80
%Move 12 100% of 12
%Melee 6 ???
Calamity
Mainhand
Simulate ~ ~
MinDmg 264 75% of 352
MaxDmg 342 76.5% of 447
%Dmg 46 92% of 50
IAS 11 100% of 11
CritDmg 98 98% of 100
HateRegen 1.27 ???
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 318 105.6% of 301
Vit 281 93.4% of 301
IAS 20 133.3% of 15
HateRegen 1.2 ???
Crit 9.5 95% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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