weezard

Level 60, Paragon Level 7

Hardcore Wizard Build (Last Sync w/ Battle.net: June 12, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Tal Rasha's Guise of Wisdom
Helm
Simulate ~ ~
Armor 757
Int 96 32% of 300
ResPsn 44 73.3% of 60
%Life 10 83.3% of 12
Crit 5 83.3% of 6
Cosmic Shoulders
Shoulders
Simulate ~ ~
Armor 353
Str 124 41.3% of 300
Int 235 117.5% of 200
Vit 85 42.5% of 200
ResArcn 32 53.3% of 60
ResAll 75 93.8% of 80
Draining Seal
Amulet
Simulate ~ ~
MaxDmg 26 96.3% of 27
Str 153 43.7% of 350
Int 74 21.1% of 350
Vit 91 26% of 350
ResAll 31 38.8% of 80
Life/Hit 416 43.4% of 959
Crit 8.5 85% of 10
Hero Marrow
Chest
Simulate ~ ~
Armor 374
Int 123 61.5% of 200
Vit 196 65.3% of 300
ResAll 67 83.8% of 80
Brazen Clasp
Gloves
Simulate ~ ~
Armor 222
Int 69 23% of 300
Vit 44 22% of 200
ResAll 50 62.5% of 80
CritDmg 33 66% of 50
Crit 7.5 75% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 221
Int 81 40.5% of 200
ResCold 59 98.3% of 60
ResAll 32 40% of 80
IAS 8 ???
%Move 12 ???
Thorns 1068 73.5% of 1454
Sage's Nexus
Belt
Simulate ~ ~
Armor 301
Int 115 57.5% of 200
Vit 122 61% of 200
ResAll 71 88.8% of 80
Teeming Cords
Pants
Simulate ~ ~
Armor 376
Dex 73 36.5% of 200
Int 150 75% of 200
Vit 117 39% of 300
ResAll 72 90% of 80
Unity
Ring1
Simulate ~ ~
Dmg 27-49 ???
Int 164 82% of 200
Life/Hit 326 68.1% of 479
Thorns 657 67.1% of 979
Crit 4.5 75% of 6
%EliteDmg 3 ???
Proven Testimony
Ring2
Simulate ~ ~
Vit 85 42.5% of 200
CritDmg 30 60% of 50
Crit 4.5 75% of 6
+Globes 2866 ???
World Stompers
Boots
Simulate ~ ~
Armor 226
Int 97 48.5% of 200
Vit 97 48.5% of 200
ResLtn 55 91.7% of 60
ResAll 55 68.8% of 80
%Move 12 100% of 12
Sortilege Zeal
Mainhand
Simulate ~ ~
%Dmg 38 76% of 50
IAS 5 45.5% of 11
CritDmg 96 96% of 100
APMax 15 ???
%LifeSteal 2.7 90% of 3
Triumvirate
Offhand
Simulate ~ ~
Dmg 55-234 ???
%FireDmg 5 ???
%LtnDmg 6 ???
%ArcDmg 6 ???
Dex 77 25.6% of 301
Int 154 51.2% of 301
Vit 105 34.9% of 301
APMax 15 ???
Crit 8 80% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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