Max DPS

Level 60, Paragon Level 28

Softcore Demon Hunter Build
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Skills

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Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
mempo of twilight
Helm
Simulate ~ ~
Armor 416
Dex 174 87% of 200
ResAll 72 90% of 80
%Life 12 100% of 12
IAS 9 ???
Blazon Gift
Shoulders
Simulate ~ ~
Armor 353
Dex 267 133.5% of 200
Int 81 40.5% of 200
ResAll 79 98.8% of 80
Vit 72 36% of 200
ResArcn 50 83.3% of 60
%MF 13 65% of 20
Supremacy Parapet
Amulet
Simulate ~ ~
Dmg 10-23 ???
Str 114 32.6% of 350
Dex 134 38.3% of 350
Vit 221 63.1% of 350
%Life 15 93.8% of 16
Crit 8 80% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 405
Dex 186 93% of 200
Vit 37 12.3% of 300
%Life 10 83.3% of 12
%Melee 5 83.3% of 6
%Range 6 100% of 6
Puglist's Guide
Gloves
Simulate ~ ~
Armor 309
Dex 306 102% of 300
Str 75 37.5% of 200
Int 88 29.3% of 300
CritDmg 49 98% of 50
Crit 10 100% of 10
%MF 17 85% of 20
Unyielding Boon
Bracers
Simulate ~ ~
Armor 367
Dex 215 107.5% of 200
Int 92 46% of 200
Vit 95 47.5% of 200
ResArcn 29 48.3% of 60
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 291
Dex 97 48.5% of 200
Int 96 48% of 200
IAS 9 ???
CritDmg 35 ???
Rgn 53 15.5% of 342
Inna's Temperance
Pants
Simulate ~ ~
Armor 428
Dex 168 84% of 200
Int 68 34% of 200
IAS 8 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
Dex 86 43% of 200
IAS 8 88.9% of 9
Life/Hit 88 18.4% of 479
Rgn 217 63.5% of 342
CritDmg 37 74% of 50
Vit 71 35.5% of 200
Assassin's Lantern
Ring2
Simulate ~ ~
Str 88 44% of 200
Dex 166 83% of 200
CritDmg 28 56% of 50
Crit 4.5 75% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 608
Dex 186 62% of 300
ResAll 80 100% of 80
Manticore
Mainhand
Simulate ~ ~
CritDmg 80 40% of 200
Dmg 253-628 ???
IAS 10 90.9% of 11
MinDmg 34 7.1% of 478
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 276 91.7% of 301
Vit 177 58.8% of 301
IAS 16 106.7% of 15
Crit 10 100% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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