huehue

Level 60, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: July 12, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 413
Dex 172 86% of 200
ResAll 74 92.5% of 80
IAS 9 ???
%Life 12 100% of 12
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 620
Dex 260 130% of 200
Vit 56 28% of 200
ResCold 59 98.3% of 60
ResAll 75 93.8% of 80
Rgn 240 70.2% of 342
Majesty Disdain
Amulet
Simulate ~ ~
MinDmg 9 33.3% of 27
Dex 223 63.7% of 350
Vit 124 35.4% of 350
ResAll 36 45% of 80
CritDmg 98 98% of 100
Crit 8 80% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 402
Dex 189 94.5% of 200
Vit 252 84% of 300
%Life 10 83.3% of 12
%Melee 6 100% of 6
Pincer Blame
Gloves
Simulate ~ ~
Armor 534
Dex 312 104% of 300
Vit 39 19.5% of 200
ResCold 37 61.7% of 60
CritDmg 40 80% of 50
Crit 8 80% of 10
Fatal Boon
Bracers
Simulate ~ ~
Armor 473
Dex 226 113% of 200
ResCold 50 83.3% of 60
ResAll 74 92.5% of 80
Thorns 1188 81.7% of 1454
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 273
Dex 133 66.5% of 200
Int 166 83% of 200
ResCold 46 76.7% of 60
IAS 8 ???
CritDmg 49 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 434
Dex 93 46.5% of 200
Vit 190 63.3% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
Dmg 21-43 ???
Dex 87 43.5% of 200
IAS 9 100% of 9
Rgn 232 67.8% of 342
Crit 4.5 75% of 6
+Globes 1389 ???
Killing Lantern
Ring2
Simulate ~ ~
Dmg 31-54 ???
Dex 82 41% of 200
ResCold 42 70% of 60
IAS 9 100% of 9
Crit 5.5 91.7% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 595
Str 90 45% of 200
Dex 195 65% of 300
Vit 92 46% of 200
ResAll 76 95% of 80
%Move 12 100% of 12
%Melee 6 ???
Soldier's Conqueror
Mainhand
Simulate ~ ~
MinDmg 308 87.5% of 352
MaxDmg 408 91.3% of 447
%Dmg 35 70% of 50
Dex 127 36.3% of 350
CritDmg 60 60% of 100
%LifeSteal 2.8 93.3% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 5 ???
LtnSklDmg 24 ???
%Dmg 37 74% of 50
Dex 151 43.1% of 350
%LifeSteal 2.9 96.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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