RAWR

Level 60, Paragon Level 43

Softcore Witch Doctor Build (Last Sync w/ Battle.net: June 12, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 364
Int 279 93% of 300
Vit 41 20.5% of 200
%Life 12 100% of 12
ManaMax 122 ???
Crit 4.5 75% of 6
Command Destroyer
Shoulders
Simulate ~ ~
Armor 353
Str 148 49.3% of 300
Int 259 129.5% of 200
Vit 55 27.5% of 200
ResArcn 45 75% of 60
ResAll 76 95% of 80
%Life 12 100% of 12
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
MinDmg 18 66.7% of 27
%HolyDmg 6 ???
Int 263 75.1% of 350
Vit 104 29.7% of 350
CritDmg 63 63% of 100
Crit 7.5 75% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 456
Int 146 73% of 200
Vit 262 87.3% of 300
ResAll 80 100% of 80
Pickup 7 100% of 7
Gladiator's Shelter
Gloves
Simulate ~ ~
Armor 513
Str 56 28% of 200
Dex 135 45% of 300
Int 281 93.7% of 300
CritDmg 29 58% of 50
Crit 9.5 95% of 10
Chain Reproach
Bracers
Simulate ~ ~
Armor 220
Str 150 75% of 200
Dex 29 14.5% of 200
Int 204 102% of 200
Vit 72 36% of 200
ResAll 76 95% of 80
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 282
Str 72 24% of 300
Dex 39 19.5% of 200
Int 173 86.5% of 200
IAS 9 ???
CritDmg 50 ???
%MF 17 85% of 20
Pathfinder's Mail
Pants
Simulate ~ ~
Armor 651
Int 77 38.5% of 200
Vit 245 81.7% of 300
ResLtn 58 96.7% of 60
ResAll 70 87.5% of 80
Living Signet
Ring1
Simulate ~ ~
Str 38 19% of 200
Int 109 54.5% of 200
Vit 100 50% of 200
CritDmg 41 82% of 50
Crit 5.5 91.7% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Str 78 39% of 200
Int 161 80.5% of 200
ResFire 60 100% of 60
ResAll 65 81.3% of 80
CritDmg 33 66% of 50
Crit 4 66.7% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 320
%PsnDmg 8 ???
Int 148 74% of 200
Vit 144 72% of 200
ResAll 49 61.3% of 80
%Move 12 100% of 12
Manajuma's Carving Knife
Mainhand
Simulate ~ ~
%Dmg 50 100% of 50
Int 181 51.7% of 350
CritDmg 92 92% of 100
%LifeSteal 3 100% of 3
Uhkapian Serpent
Offhand
Simulate ~ ~
Dmg 101-397 ???
Int 223 74.1% of 301
Vit 106 35.2% of 301
ManaRgn 12 ???
Crit 9 90% of 10
%EliteDmg 5 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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