Giveaway 1h/mojo

Level 60, Paragon Level 0

Softcore Witch Doctor Build (Last Sync w/ Battle.net: May 28, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 363
Int 153 51% of 300
Vit 74 37% of 200
%Life 12 100% of 12
ManaMax 121 ???
Crit 4 66.7% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 628
Int 173 86.5% of 200
ResAll 74 92.5% of 80
%Life 10 83.3% of 12
Rgn 253 74% of 342
Pickup 7 100% of 7
Virile Pendant
Amulet
Simulate ~ ~
Int 135 38.6% of 350
Vit 156 44.6% of 350
CritDmg 61 61% of 100
Crit 9.5 95% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 599
Int 164 82% of 200
Vit 114 38% of 300
ResAll 75 93.8% of 80
Raiding Traps
Gloves
Simulate ~ ~
Armor 296
Str 78 39% of 200
Int 123 41% of 300
Vit 43 21.5% of 200
CritDmg 35 70% of 50
Crit 8 80% of 10
Pickup 7 100% of 7
Brawl Insolence
Bracers
Simulate ~ ~
Armor 374
Int 118 59% of 200
Vit 74 37% of 200
ResAll 59 73.8% of 80
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 451
Str 34 11.3% of 300
Int 162 81% of 200
ResPsn 34 56.7% of 60
IAS 8 ???
CritDmg 44 ???
Cavalry Apex
Pants
Simulate ~ ~
Armor 367
Str 64 32% of 200
Int 154 77% of 200
Vit 73 24.3% of 300
ResAll 74 92.5% of 80
Savage Testimony
Ring1
Simulate ~ ~
Dmg 24-48 ???
Str 49 24.5% of 200
Int 95 47.5% of 200
ResPhys 53 88.3% of 60
CritDmg 27 54% of 50
Crit 5.5 91.7% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 31-47 ???
Int 88 44% of 200
Vit 79 39.5% of 200
ResAll 67 83.8% of 80
CritDmg 34 68% of 50
MinDmg 9 25% of 36
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 505
%PsnDmg 8 ???
Int 151 75.5% of 200
Vit 96 48% of 200
%MF 19 95% of 20
%Move 12 100% of 12
Cutthroat Atrocity
Mainhand
Simulate ~ ~
MinDmg 294 83.5% of 352
MaxDmg 387 86.6% of 447
%Dmg 39 78% of 50
Str 49 14% of 350
Int 78 22.3% of 350
ManaRgn 10 ???
%LifeSteal 2.6 86.7% of 3
Uhkapian Serpent
Offhand
Simulate ~ ~
Dmg 107-399 ???
Int 185 61.5% of 301
ManaRgn 13 ???
Crit 9 90% of 10
%EliteDmg 4 ???
Skills / Active Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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