Lucy

Level 60, Paragon Level 55

Softcore Wizard Build (Last Sync w/ Battle.net: March 6, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 396
%LtnDmg 7 ???
Str 93 46.5% of 200
Dex 90 45% of 200
Int 98 32.7% of 300
Vit 95 47.5% of 200
Life/Hit 436 ???
Crit 6 100% of 6
APCrit 10 ???
%EliteDmg 3 ???
Proven Armor
Shoulders
Simulate ~ ~
Victory Wound
Amulet
Simulate ~ ~
Dmg 33-60 ???
Int 307 87.7% of 350
Vit 80 22.9% of 350
ResCold 52 86.7% of 60
CritDmg 63 63% of 100
Crit 7 70% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 421
Int 162 81% of 200
Vit 175 58.3% of 300
ResAll 71 88.8% of 80
IAS 9 ???
Loathing Snare
Gloves
Simulate ~ ~
Armor 506
Dex 38 12.7% of 300
Int 38 12.7% of 300
Vit 74 37% of 200
IAS 9 100% of 9
CritDmg 30 60% of 50
Crit 8 80% of 10
Glance Apex
Bracers
Simulate ~ ~
The Witching Hour
Belt
Simulate ~ ~
Armor 295
Str 82 27.3% of 300
Int 181 90.5% of 200
ResAll 31 38.8% of 80
IAS 9 ???
CritDmg 47 ???
Thorns 440 17.3% of 2544
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 434
Str 100 50% of 200
Dex 91 45.5% of 200
Int 162 81% of 200
Vit 158 52.7% of 300
ResAll 51 63.8% of 80
Life/Hit 438 ???
%Life 12 ???
%MF 19 95% of 20
Loyalty Scorn
Ring1
Simulate ~ ~
MinDmg 23 63.9% of 36
MaxDmg 12 14% of 86
ResAll 67 83.8% of 80
IAS 8 88.9% of 9
Crit 5 83.3% of 6
Glistening Loop
Ring2
Simulate ~ ~
Int 38 19% of 200
Vit 124 62% of 200
ResAll 75 93.8% of 80
IAS 9 100% of 9
Crit 4.5 75% of 6
%CC 12 85.7% of 14
Ice Climbers
Boots
Simulate ~ ~
Armor 314
Int 272 136% of 200
Vit 156 78% of 200
ResPhys 57 95% of 60
ResAll 76 95% of 80
%Life 10 ???
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 43 86% of 50
Int 176 50.3% of 350
IAS 0.23 ???
APCrit 9 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 102-422 ???
Str 62 20.6% of 301
Int 194 64.5% of 301
Vit 37 12.3% of 301
IAS 9 60% of 15
APMax 14 ???
Crit 9.5 95% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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