conan

Level 60, Paragon Level 71

Softcore Barbarian Build (Last Sync w/ Battle.net: October 11, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 444
Str 247 123.5% of 200
Vit 59 29.5% of 200
ResAll 71 88.8% of 80
IAS 9 ???
%Life 12 100% of 12
Vital Ramparts
Shoulders
Simulate ~ ~
Armor 353
Str 292 97.3% of 300
Vit 163 81.5% of 200
ResPsn 40 66.7% of 60
ResAll 80 100% of 80
Thorns 1056 41.5% of 2544
Honor Sting
Amulet
Simulate ~ ~
Str 103 29.4% of 350
Dex 102 29.1% of 350
CritDmg 91 91% of 100
Crit 10 100% of 10
+Globes 3434 ???
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 669
Str 192 96% of 200
Vit 95 31.7% of 300
ResAll 77 96.3% of 80
Pickup 6 85.7% of 7
Haste Tendrils
Gloves
Simulate ~ ~
Armor 309
Str 225 112.5% of 200
Int 93 31% of 300
ResFire 38 63.3% of 60
IAS 9 100% of 9
%MF 18 90% of 20
Crit 10 100% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 434
Str 235 117.5% of 200
Vit 82 41% of 200
%Life 9 ???
Crit 4.5 75% of 6
%KnBackProc 4.8 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 292
Str 88 29.3% of 300
Int 99 49.5% of 200
Vit 80 40% of 200
ResAll 24 30% of 80
IAS 8 ???
CritDmg 43 ???
Depth Diggers
Pants
Simulate ~ ~
Armor 412
Str 259 129.5% of 200
Dex 28 14% of 200
Vit 84 28% of 300
ResAll 78 97.5% of 80
%GF 25 100% of 25
%MF 19 95% of 20
Radiance Tribute
Ring1
Simulate ~ ~
Dmg 29-46 ???
Str 154 77% of 200
Vit 68 34% of 200
CritDmg 30 60% of 50
Crit 5 83.3% of 6
Radiance Ravager
Ring2
Simulate ~ ~
Dmg 27-61 ???
Str 142 71% of 200
Dex 47 23.5% of 200
ResLtn 58 96.7% of 60
CritDmg 31 62% of 50
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 325
Str 244 122% of 200
Dex 69 23% of 300
Vit 28 14% of 200
ResPsn 29 48.3% of 60
ResAll 78 97.5% of 80
%Life 11 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 242 68.8% of 352
MaxDmg 390 87.2% of 447
%Dmg 40 80% of 50
Str 156 44.6% of 350
Vit 120 34.3% of 350
IAS 0.25 ???
%FearProc 15.3 ???
Bul-Kathos's Warrior Blood
Offhand
Simulate ~ ~
%Dmg 50 100% of 50
Str 178 50.9% of 350
CritDmg 99 99% of 100
%EliteDmg 3 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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