legohax

Level 60, Paragon Level 70

Softcore Monk Build (Last Sync w/ Battle.net: May 24, 2013)
59 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 409
Dex 153 51% of 300
Vit 77 38.5% of 200
ResLtn 28 56% of 50
SprtRegen 2.32 ???
Crit 5 83.3% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 617
Dex 196 98% of 200
ResPhys 50 83.3% of 60
ResAll 76 95% of 80
%Life 11 91.7% of 12
Rgn 268 78.4% of 342
Dire Chain
Amulet
Simulate ~ ~
Dmg 9-18 ???
Dex 282 80.6% of 350
Vit 73 20.9% of 350
CritDmg 92 92% of 100
Crit 9.5 95% of 10
MinDmg 26 96.3% of 27
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 442
Dex 148 74% of 200
Vit 96 32% of 300
ResPhys 44 73.3% of 60
%Life 11 91.7% of 12
%Melee 5 83.3% of 6
Strangle Raider
Gloves
Simulate ~ ~
Armor 272
Str 78 39% of 200
Dex 192 64% of 300
Int 73 24.3% of 300
ResPhys 56 93.3% of 60
IAS 9 100% of 9
Rgn 93 27.2% of 342
Crit 10 100% of 10
Legion Sanctum
Bracers
Simulate ~ ~
Armor 214
Dex 156 78% of 200
Vit 149 74.5% of 200
ResPhys 49 81.7% of 60
Crit 6 100% of 6
Pickup 6 85.7% of 7
Inna's Favor
Belt
Simulate ~ ~
Armor 518
%HolyDmg 8 ???
Dex 99 49.5% of 200
ResPhys 42 70% of 60
Crit 1 ???
%CC 14 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 419
Dex 99 49.5% of 200
ResPhys 57 95% of 60
IAS 9 ???
%Move 12 ???
Crit 1 ???
Unity
Ring1
Simulate ~ ~
Dmg 30-64 ???
Dex 162 81% of 200
Vit 97 48.5% of 200
Life/Hit 296 61.8% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Hellfire Ring
Ring2
Simulate ~ ~
MaxDmg 29 33.7% of 86
Dex 193 96.5% of 200
Vit 69 34.5% of 200
ResPhys 55 91.7% of 60
Crit 4.5 75% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 334
Str 64 32% of 200
Dex 174 58% of 300
Vit 82 41% of 200
ResPhys 34 56.7% of 60
ResAll 76 95% of 80
%Life 12 ???
%Move 12 100% of 12
Skorn
Mainhand
Simulate ~ ~
MinDmg 269 56.3% of 478
MaxDmg 354 57.9% of 611
%Dmg 50 100% of 50
Dex 474 79.7% of 595
Int 131 22% of 595
CritDmg 196 98% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.