monk

Level 60, Paragon Level 15

Softcore Monk Build (Last Sync w/ Battle.net: September 25, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Madstone
Helm
Simulate ~ ~
Armor 366
Dex 99 33% of 300
ResPsn 36 72% of 50
ResAll 75 107.1% of 70
Rgn 331 141.5% of 234
SprtRegen 2.15 ???
Vital Spaulders
Shoulders
Simulate ~ ~
Armor 398
Dex 74 37% of 200
Int 85 42.5% of 200
Vit 75 37.5% of 200
ResArcn 55 91.7% of 60
+Globes 11648 ???
Hunter's Rosary
Amulet
Simulate ~ ~
Dex 131 37.4% of 350
Int 107 30.6% of 350
ResAll 49 61.3% of 80
Thorns 249 14.5% of 1712
Crit 6.5 65% of 10
Battle Abyss
Chest
Simulate ~ ~
Armor 646
Dex 61 30.5% of 200
Vit 231 77% of 300
Sinister Grips
Gloves
Simulate ~ ~
Armor 472
Dex 168 56% of 300
ResCold 30 50% of 60
CritDmg 48 96% of 50
Crit 10 100% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 443
Dex 154 77% of 200
Int 71 35.5% of 200
%Life 9 ???
Crit 4.5 75% of 6
%KnBackProc 4.3 ???
Dread Ambition
Belt
Simulate ~ ~
Armor 251
Dex 60 30% of 200
Int 50 25% of 200
Vit 75 37.5% of 200
ResAll 67 83.8% of 80
%Life 4 33.3% of 12
+Globes 5002 ???
Pickup 5 71.4% of 7
Sovereign Guard
Pants
Simulate ~ ~
Armor 331
Str 30 15% of 200
Dex 75 37.5% of 200
Vit 209 69.7% of 300
ResPsn 37 61.7% of 60
ResAll 57 71.3% of 80
Oculus Ring
Ring1
Simulate ~ ~
Dex 168 84% of 200
Int 59 29.5% of 200
Vit 84 42% of 200
ResAll 66 82.5% of 80
%MF 18 90% of 20
Stone of Jordan
Ring2
Simulate ~ ~
%HolyDmg 5 ???
SprtRegen 1.63 ???
%EliteDmg 25 ???
Unyielding Runners
Boots
Simulate ~ ~
Armor 287
Dex 162 54% of 300
Int 86 43% of 200
ResPhys 41 68.3% of 60
ResAll 51 63.8% of 80
%Move 12 100% of 12
Thorns 145 10% of 1454
Skorn
Mainhand
Simulate ~ ~
MinDmg 253 52.9% of 478
MaxDmg 275 45% of 611
%Dmg 43 86% of 50
Dex 333 56% of 595
CritDmg 159 79.5% of 200
Slice Feast
Offhand
Simulate ~ ~
Dex 112 32% of 350
Life/Hit 629 65.6% of 959
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/659/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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