widefight

Level 60, Paragon Level 50

Softcore Monk Build (Last Sync w/ Battle.net: May 25, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 564
Dex 191 63.7% of 300
Vit 52 26% of 200
ResArcn 36 72% of 50
Crit 6 100% of 6
Reckless Mantle
Shoulders
Simulate ~ ~
Armor 499
Dex 312 156% of 200
Int 69 34.5% of 200
Vit 154 77% of 200
%MF 19 95% of 20
Bullseye Emblem
Amulet
Simulate ~ ~
Dex 157 44.9% of 350
ResArcn 41 68.3% of 60
ResAll 78 97.5% of 80
CritDmg 68 68% of 100
Crit 7.5 75% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 628
Dex 177 88.5% of 200
Vit 34 11.3% of 300
%Life 11 91.7% of 12
%Melee 5 83.3% of 6
Dismal Guards
Gloves
Simulate ~ ~
Armor 301
Dex 196 65.3% of 300
Vit 76 38% of 200
IAS 8 88.9% of 9
CritDmg 25 50% of 50
Crit 7 70% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 426
Dex 152 76% of 200
Int 56 28% of 200
Vit 71 35.5% of 200
%Life 8 ???
Crit 4.5 75% of 6
%KnBackProc 1.1 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 283
Str 42 14% of 300
Dex 62 31% of 200
Int 90 45% of 200
ResAll 37 46.3% of 80
IAS 8 ???
CritDmg 42 ???
Thorns 193 7.6% of 2544
Inna's Temperance
Pants
Simulate ~ ~
Armor 445
Dex 99 49.5% of 200
ResArcn 41 68.3% of 60
IAS 9 ???
%Move 12 ???
Crit 1 ???
Adroit Boon
Ring1
Simulate ~ ~
Dex 30 15% of 200
Int 31 15.5% of 200
Vit 71 35.5% of 200
Life/Kill 1354 94.1% of 1439
%Life 5 41.7% of 12
CritDmg 49 98% of 50
Crit 4 66.7% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dmg 34-63 ???
Dex 86 43% of 200
Vit 89 44.5% of 200
IAS 8 88.9% of 9
Rgn 198 57.9% of 342
MinDmg 28 77.8% of 36
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 564
Dex 188 62.7% of 300
ResArcn 51 85% of 60
ResAll 76 95% of 80
%Move 12 100% of 12
%Melee 5 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 259 73.6% of 352
MaxDmg 253 56.6% of 447
%Dmg 37 74% of 50
Dex 158 45.1% of 350
IAS 0.25 ???
IAS 9 81.8% of 11
%LifeSteal 2.5 83.3% of 3
%FearProc 18.3 ???
Sun Keeper
Offhand
Simulate ~ ~
%Dmg 46 92% of 50
Dex 197 56.3% of 350
%MF 43 ???
%LifeSteal 2.2 73.3% of 3
%EliteDmg 8 ???
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/656485/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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