Saul

Level 60, Paragon Level 75

Softcore Barbarian Build (Last Sync w/ Battle.net: December 2, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Build Information
Basically the Fire/Volcano build. Casting WotB and Volcano makes elites melt like butter in hell, if I can live long enough to deliver the blow. Need more viability though to play Act 3.
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 408
Str 177 88.5% of 200
Dex 67 33.5% of 200
Vit 74 37% of 200
%Life 11 91.7% of 12
Crit 6 100% of 6
%Melee 6 ???
Baleful Guard
Shoulders
Simulate ~ ~
Armor 289
Str 225 75% of 300
Vit 153 76.5% of 200
ResPsn 36 60% of 60
ResAll 53 66.3% of 80
Pickup 6 85.7% of 7
Ouroboros
Amulet
Simulate ~ ~
Dmg 28-63 ???
Str 148 42.3% of 350
Life/Hit 354 36.9% of 959
CritDmg 44 44% of 100
Crit 7 70% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 701
Str 183 91.5% of 200
Vit 89 29.7% of 300
ResAll 71 88.8% of 80
%MF 19 95% of 20
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 320
Str 191 95.5% of 200
CritDmg 32 64% of 50
Rgn 272 79.5% of 342
Crit 9.5 95% of 10
Pickup 5 71.4% of 7
%Melee 5 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 220
Str 27 13.5% of 200
Int 73 36.5% of 200
Vit 85 42.5% of 200
ResAll 66 82.5% of 80
IAS 9 ???
%Move 12 ???
Thorns 1330 91.5% of 1454
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 323
Str 179 59.7% of 300
Vit 83 41.5% of 200
ResAll 76 108.6% of 70
FuryMax 15 ???
%LifeSteal 3 100% of 3
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 407
Str 156 78% of 200
Dex 95 47.5% of 200
Int 94 47% of 200
Vit 144 48% of 300
Life/Hit 383 ???
%Life 12 ???
%MF 20 100% of 20
Hellfire Ring
Ring1
Simulate ~ ~
MaxDmg 31 36% of 86
Str 196 98% of 200
ResPsn 33 55% of 60
%GF 15 60% of 25
Crit 3.5 58.3% of 6
Litany of the Undaunted
Ring2
Simulate ~ ~
Str 154 77% of 200
ResAll 70 87.5% of 80
%Life 8 66.7% of 12
Rgn 218 63.7% of 342
Crit 4.5 75% of 6
%Elite 6 ???
Immortal King's Stride
Boots
Simulate ~ ~
Armor 491
Str 93 46.5% of 200
Vit 92 46% of 200
ResAll 78 97.5% of 80
%Move 12 100% of 12
%CC 14 ???
Bul-Kathos's Solemn Vow
Mainhand
Simulate ~ ~
%Dmg 43 86% of 50
Str 187 53.4% of 350
IAS 10 90.9% of 11
Life/Hit 738 77% of 959
CritDmg 91 91% of 100
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 229 65.1% of 352
MaxDmg 307 68.7% of 447
%Dmg 40 80% of 50
Str 156 44.6% of 350
IAS 0.21 ???
IAS 7 63.6% of 11
%FearProc 12.6 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 100)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 100)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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