Saul

Level 60, Paragon Level 98

Softcore Barbarian Build (Last Sync w/ Battle.net: October 8, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Build Information
Basically the Fire/Volcano build. Casting WotB and Volcano makes elites melt like butter in hell, if I can live long enough to deliver the blow. Need more viability though to play Act 3.
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 408
Str 177 88.5% of 200
Dex 67 33.5% of 200
Vit 74 37% of 200
%Life 11 91.7% of 12
Crit 6 100% of 6
%Melee 6 ???
Baleful Guard
Shoulders
Simulate ~ ~
Armor 289
Str 225 75% of 300
Vit 153 76.5% of 200
ResPsn 36 60% of 60
ResAll 53 66.3% of 80
Pickup 6 85.7% of 7
Ouroboros
Amulet
Simulate ~ ~
Dmg 28-63 ???
Str 148 42.3% of 350
Life/Hit 354 36.9% of 959
CritDmg 44 44% of 100
Crit 7 70% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 701
Str 183 91.5% of 200
Vit 89 29.7% of 300
ResAll 71 88.8% of 80
%MF 19 95% of 20
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 320
Str 191 95.5% of 200
CritDmg 32 64% of 50
Rgn 272 79.5% of 342
Crit 9.5 95% of 10
Pickup 5 71.4% of 7
%Melee 5 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 250
Str 77 38.5% of 200
Vit 33 16.5% of 200
ResAll 72 90% of 80
IAS 8 ???
%Move 12 ???
Thorns 1072 73.7% of 1454
Crit 4 66.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 481
Str 116 38.7% of 300
Int 92 46% of 200
ResAll 62 77.5% of 80
IAS 8 ???
CritDmg 43 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 407
Str 156 78% of 200
Dex 95 47.5% of 200
Int 94 47% of 200
Vit 144 48% of 300
Life/Hit 383 ???
%Life 12 ???
%MF 20 100% of 20
The Negation
Ring1
Simulate ~ ~
Str 132 66% of 200
Int 46 23% of 200
ResAll 70 87.5% of 80
CritDmg 22 44% of 50
Crit 5.5 91.7% of 6
Valiant Loop
Ring2
Simulate ~ ~
Str 144 72% of 200
Int 39 19.5% of 200
Vit 76 38% of 200
ResPhys 31 51.7% of 60
CritDmg 42 84% of 50
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 328
Str 273 136.5% of 200
Int 78 39% of 200
ResAll 73 91.3% of 80
%Life 12 ???
%Move 11 91.7% of 12
Pickup 6 85.7% of 7
Skorn - Ruby
Mainhand
Simulate ~ ~
MinDmg 273 57.1% of 478
MaxDmg 332 54.3% of 611
%Dmg 50 100% of 50
Str 300 50.4% of 595
CritDmg 161 80.5% of 200
%LifeSteal 5.6 93.3% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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