Spitpuke

Level 60, Paragon Level 55

Softcore Witch Doctor Build (Last Sync w/ Battle.net: October 4, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 381
Int 244 81.3% of 300
Vit 42 21% of 200
%Life 11 91.7% of 12
ManaMax 125 ???
Crit 4 66.7% of 6
Stout Armor
Shoulders
Simulate ~ ~
Armor 560
Str 163 54.3% of 300
Int 228 114% of 200
ResArcn 57 95% of 60
ResAll 79 98.8% of 80
%Life 11 91.7% of 12
Trance Reviler
Amulet
Simulate ~ ~
MinDmg 33 122.2% of 27
Int 221 63.1% of 350
%Life 11 68.8% of 16
CritDmg 94 94% of 100
Crit 6 60% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 416
Int 189 94.5% of 200
Vit 248 82.7% of 300
ResAll 72 90% of 80
NoDurLoss 1 ???
Foe's Armor
Gloves
Simulate ~ ~
Armor 309
Int 209 69.7% of 300
ResPhys 38 63.3% of 60
IAS 6 66.7% of 9
CritDmg 38 76% of 50
Thorns 1279 88% of 1454
Crit 9 90% of 10
Iron Impunity
Bracers
Simulate ~ ~
Armor 220
Dex 93 46.5% of 200
Int 205 102.5% of 200
Vit 99 49.5% of 200
ResCold 56 93.3% of 60
ResAll 69 86.3% of 80
Crit 3.5 58.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 295
Str 62 20.7% of 300
Int 127 63.5% of 200
ResLtn 44 73.3% of 60
ResAll 70 87.5% of 80
IAS 9 ???
CritDmg 44 ???
Abyssal Greaves
Pants
Simulate ~ ~
Armor 419
Int 156 78% of 200
Vit 219 73% of 300
ResFire 33 55% of 60
ResAll 73 91.3% of 80
Zunimassa's Pox
Ring1
Simulate ~ ~
MinDmg 30 83.3% of 36
Dex 59 29.5% of 200
Int 144 72% of 200
ResAll 64 80% of 80
CritDmg 34 68% of 50
Crit 3.5 58.3% of 6
Slaughter Testimony
Ring2
Simulate ~ ~
MinDmg 13 36.1% of 36
Int 138 69% of 200
Vit 43 21.5% of 200
ResPsn 41 68.3% of 60
CritDmg 45 90% of 50
Crit 4.5 75% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 350
%PsnDmg 7 ???
Int 199 99.5% of 200
Vit 149 74.5% of 200
%Move 12 100% of 12
Pickup 6 85.7% of 7
Skorn
Mainhand
Simulate ~ ~
MinDmg 249 52.1% of 478
MaxDmg 360 58.9% of 611
%Dmg 42 84% of 50
Int 324 54.5% of 595
CritDmg 148 74% of 200
%LifeSteal 4.5 75% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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