Giveaway 10m build 1h/mojo

Level 60, Paragon Level 0

Softcore Witch Doctor Build (Last Sync w/ Battle.net: May 19, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 385
Int 156 52% of 300
Vit 73 36.5% of 200
%Life 11 91.7% of 12
ManaMax 140 ???
Crit 3 50% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 615
Str 195 65% of 300
Int 186 93% of 200
Vit 82 41% of 200
ResAll 76 95% of 80
Rgn 331 96.8% of 342
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
MinDmg 22 81.5% of 27
%ColdDmg 6 ???
Int 266 76% of 350
Vit 100 28.6% of 350
CritDmg 62 62% of 100
+Globes 2343 ???
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 617
Int 172 86% of 200
Vit 57 19% of 300
ResPsn 50 83.3% of 60
ResAll 72 90% of 80
Living Strike
Gloves
Simulate ~ ~
Armor 256
Str 78 39% of 200
Int 107 35.7% of 300
Vit 76 38% of 200
CritDmg 37 74% of 50
Crit 10 100% of 10
Phalanx Denial
Bracers
Simulate ~ ~
Armor 246
Int 124 62% of 200
Vit 76 38% of 200
ResAll 75 93.8% of 80
Rgn 67 19.6% of 342
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 432
Int 93 46.5% of 200
ResLtn 38 63.3% of 60
IAS 8 ???
CritDmg 46 ???
%GF 13 52% of 25
Depth Diggers
Pants
Simulate ~ ~
Armor 432
Int 184 92% of 200
Vit 142 47.3% of 300
ResPhys 53 88.3% of 60
ResAll 77 96.3% of 80
%GF 21 84% of 25
%MF 19 95% of 20
Destiny Invoker
Ring1
Simulate ~ ~
MinDmg 33 91.7% of 36
Int 88 44% of 200
ResCold 44 73.3% of 60
CritDmg 34 68% of 50
Crit 4.5 75% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 34-58 ???
Int 89 44.5% of 200
ResAll 63 78.8% of 80
CritDmg 34 68% of 50
+Globes 8513 ???
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 349
%PsnDmg 8 ???
Int 171 85.5% of 200
Vit 96 48% of 200
ResPhys 50 83.3% of 60
Rgn 305 89.2% of 342
%Move 12 100% of 12
Standoff Nexus
Mainhand
Simulate ~ ~
MinDmg 308 87.5% of 352
MaxDmg 400 89.5% of 447
%Dmg 35 70% of 50
%LifeSteal 2.8 93.3% of 3
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 90-320 ???
Str 155 51.5% of 301
Int 152 50.5% of 301
Vit 166 55.1% of 301
ManaMax 116 ???
ManaRgn 11 ???
Crit 8 80% of 10
Pickup 20 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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