boomer

Level 60, Paragon Level 0

Softcore Demon Hunter Build (Last Sync w/ Battle.net: March 13, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 403
Str 64 32% of 200
Dex 235 117.5% of 200
ResAll 74 92.5% of 80
IAS 8 ???
%Life 10 83.3% of 12
Vile Ward
Shoulders
Simulate ~ ~
Armor 618
Str 72 24% of 300
Dex 181 90.5% of 200
ResAll 72 90% of 80
Rgn 321 93.9% of 342
Pickup 5 71.4% of 7
Maiming Choker
Amulet
Simulate ~ ~
MinDmg 16 59.3% of 27
MaxDmg 24 88.9% of 27
Dex 196 56% of 350
CritDmg 52 52% of 100
Crit 6.5 65% of 10
Natalya's Embrace
Chest
Simulate ~ ~
Armor 371
Dex 92 46% of 200
Vit 196 65.3% of 300
%Life 12 100% of 12
%GF 15 75% of 20
Fist Gear
Gloves
Simulate ~ ~
Armor 330
Str 99 49.5% of 200
Dex 99 33% of 300
Vit 56 28% of 200
ResAll 71 88.8% of 80
CritDmg 32 64% of 50
Crit 9.5 95% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 457
Dex 159 79.5% of 200
ResAll 46 57.5% of 80
%Life 9 ???
Crit 4.5 75% of 6
%KnBackProc 2 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 291
Dex 78 39% of 200
Int 97 48.5% of 200
Vit 70 35% of 200
IAS 8 ???
%Life 5 41.7% of 12
CritDmg 40 ???
Thorns 300 11.8% of 2544
Inna's Temperance
Pants
Simulate ~ ~
Armor 446
Dex 186 93% of 200
Vit 70 23.3% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Hellfire Ring
Ring1
Simulate ~ ~
Str 66 33% of 200
Dex 186 93% of 200
Life/Hit 202 42.2% of 479
CritDmg 44 88% of 50
Unity
Ring2
Simulate ~ ~
Dmg 23-52 ???
Dex 162 81% of 200
Vit 70 35% of 200
Life/Hit 294 61.4% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 590
Dex 188 62.7% of 300
ResAll 77 96.3% of 80
%MF 14 70% of 20
%Move 12 100% of 12
%Melee 5 ???
Manticore
Mainhand
Simulate ~ ~
%Dmg 47 94% of 50
Int 260 43.7% of 595
Vit 96 16.1% of 595
IAS 11 100% of 11
CritDmg 81 40.5% of 200
Dead Man's Legacy
Offhand
Simulate ~ ~
Str 62 20.6% of 301
Dex 195 64.8% of 301
Vit 243 80.7% of 301
IAS 20 133.3% of 15
HateRegen 1.23 ???
Crit 9.5 95% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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