NarKotix

Level 60, Paragon Level 38

Softcore Witch Doctor Build (Last Sync w/ Battle.net: May 16, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 370
Int 226 75.3% of 300
Vit 84 42% of 200
%Life 12 100% of 12
ManaMax 124 ???
Crit 4 66.7% of 6
Dominion Anarchy
Shoulders
Simulate ~ ~
Armor 353
Dex 79 39.5% of 200
Int 228 114% of 200
Vit 85 42.5% of 200
ResFire 55 91.7% of 60
ResAll 76 95% of 80
%Life 10 83.3% of 12
%MF 14 70% of 20
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
%FireDmg 5 ???
Int 290 82.9% of 350
Vit 95 27.1% of 350
CritDmg 64 64% of 100
Rgn 319 53.3% of 599
Crit 8 80% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 450
Int 195 97.5% of 200
Vit 156 52% of 300
ResPhys 49 81.7% of 60
ResAll 76 95% of 80
Dismal Vices
Gloves
Simulate ~ ~
Armor 309
Int 215 71.7% of 300
Vit 68 34% of 200
ResFire 48 80% of 60
ResAll 80 100% of 80
Crit 8.5 85% of 10
+Globes 8494 ???
Glance Plunder
Bracers
Simulate ~ ~
Armor 220
Str 173 86.5% of 200
Dex 71 35.5% of 200
Int 282 141% of 200
Crit 5 83.3% of 6
Pickup 7 100% of 7
The Witching Hour
Belt
Simulate ~ ~
Armor 287
Str 49 16.3% of 300
Dex 89 44.5% of 200
Int 159 79.5% of 200
IAS 9 ???
%Life 9 75% of 12
CritDmg 41 ???
Dash Abjuration
Pants
Simulate ~ ~
Armor 407
Str 65 32.5% of 200
Int 162 81% of 200
Vit 130 43.3% of 300
ResAll 72 90% of 80
Zunimassa's Pox
Ring1
Simulate ~ ~
Str 66 33% of 200
Int 85 42.5% of 200
ResPhys 41 68.3% of 60
ResAll 69 86.3% of 80
CritDmg 34 68% of 50
Crit 4 66.7% of 6
Antique Purifier
Ring2
Simulate ~ ~
ResPsn 45 75% of 60
IAS 9 100% of 9
CritDmg 36 72% of 50
Crit 4 66.7% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 355
%PsnDmg 7 ???
Int 189 94.5% of 200
Vit 116 58% of 200
ResCold 38 63.3% of 60
%Move 12 100% of 12
Manajuma's Carving Knife
Mainhand
Simulate ~ ~
%Dmg 42 84% of 50
Int 171 48.9% of 350
CritDmg 96 96% of 100
%LifeSteal 3 100% of 3
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 74-362 ???
Int 206 68.4% of 301
Vit 93 30.9% of 301
ManaMax 108 ???
ManaRgn 11 ???
Crit 8 80% of 10
Pickup 20 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/631497/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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