Ghoulflame

Level 60, Paragon Level 7

Softcore Demon Hunter Build (Last Sync w/ Battle.net: May 15, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 437
Str 81 40.5% of 200
Dex 194 97% of 200
ResAll 80 100% of 80
IAS 9 ???
%Life 10 83.3% of 12
Vile Ward
Shoulders
Simulate ~ ~
Armor 646
Str 67 22.3% of 300
Dex 191 95.5% of 200
ResPsn 49 81.7% of 60
ResAll 75 93.8% of 80
Rgn 313 91.5% of 342
Rapid Star
Amulet
Simulate ~ ~
MaxDmg 25 92.6% of 27
Dex 217 62% of 350
Vit 129 36.9% of 350
IAS 9 100% of 9
%Life 15 93.8% of 16
Crit 6.5 65% of 10
Natalya's Embrace
Chest
Simulate ~ ~
Armor 363
Str 108 54% of 200
Dex 166 83% of 200
%Life 12 100% of 12
Hand Crypt
Gloves
Simulate ~ ~
Armor 350
Vit 96 48% of 200
IAS 5 55.6% of 9
CritDmg 21 42% of 50
%MF 12 60% of 20
Crit 9.5 95% of 10
Guardian Right
Bracers
Simulate ~ ~
Armor 449
Dex 131 65.5% of 200
Int 73 36.5% of 200
Vit 70 35% of 200
ResPhys 36 60% of 60
Crit 6 100% of 6
Sheath Hold
Belt
Simulate ~ ~
Armor 209
Str 58 19.3% of 300
Dex 98 49% of 200
Int 25 12.5% of 200
Vit 84 42% of 200
%MF 14 70% of 20
Hunt Font
Pants
Simulate ~ ~
Armor 495
Dex 62 31% of 200
Int 79 39.5% of 200
Vit 122 40.7% of 300
ResCold 29 48.3% of 60
ResAll 71 88.8% of 80
Union Harm
Ring1
Simulate ~ ~
IAS 7 77.8% of 9
CritDmg 47 94% of 50
%MF 12 60% of 20
Crit 3.5 58.3% of 6
The Pride
Ring2
Simulate ~ ~
Dex 81 40.5% of 200
Vit 55 27.5% of 200
IAS 9 100% of 9
%GF 19 76% of 25
%CC 14 100% of 14
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 582
Dex 176 58.7% of 300
Int 75 37.5% of 200
ResAll 78 97.5% of 80
%Move 12 100% of 12
%Melee 5 ???
Manticore
Mainhand
Simulate ~ ~
Dex 200 33.6% of 595
IAS 11 100% of 11
CritDmg 96 48% of 200
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 199 66.1% of 301
Vit 191 63.5% of 301
IAS 17 113.3% of 15
HateRegen 1.2 ???
Thorns 131 13.4% of 979
Crit 10 100% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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