Redshirt

Level 60, Paragon Level 24

Hardcore Witch Doctor Build (Last Sync w/ Battle.net: June 18, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 387
Int 270 90% of 300
Vit 53 26.5% of 200
ResPsn 46 92% of 50
%Life 10 83.3% of 12
ManaMax 123 ???
Riddle Guard
Shoulders
Simulate ~ ~
Armor 353
Str 137 45.7% of 300
Int 261 130.5% of 200
ResArcn 49 81.7% of 60
ResAll 67 83.8% of 80
%Life 9 75% of 12
Dread Rosary
Amulet
Simulate ~ ~
Dmg 31-71 ???
Str 63 18% of 350
Int 224 64% of 350
Vit 47 13.4% of 350
ResPhys 35 58.3% of 60
Crit 9.5 95% of 10
Soldier's Shelter
Chest
Simulate ~ ~
Armor 490
Str 75 37.5% of 200
Dex 63 31.5% of 200
Int 207 103.5% of 200
Vit 64 21.3% of 300
ResAll 76 95% of 80
Rgn 165 27.5% of 599
Sovereign Brace
Gloves
Simulate ~ ~
Armor 309
Str 169 84.5% of 200
Dex 69 23% of 300
Int 230 76.7% of 300
Vit 75 37.5% of 200
ResAll 62 77.5% of 80
CritDmg 34 68% of 50
Phalanx Abjuration
Bracers
Simulate ~ ~
Armor 220
Str 77 38.5% of 200
Dex 61 30.5% of 200
Int 225 112.5% of 200
Vit 71 35.5% of 200
ResCold 53 88.3% of 60
ResAll 55 68.8% of 80
+Globes 4881 ???
Journeyman's Might
Belt
Simulate ~ ~
Armor 501
Str 110 36.7% of 300
Int 83 41.5% of 200
Vit 65 32.5% of 200
ResAll 76 95% of 80
Brigand's Runners
Pants
Simulate ~ ~
Armor 336
Int 79 39.5% of 200
Vit 145 48.3% of 300
ResPhys 37 61.7% of 60
ResAll 59 73.8% of 80
Fleet Star
Ring1
Simulate ~ ~
Dmg 33-49 ???
Int 82 41% of 200
ResAll 58 72.5% of 80
IAS 6 66.7% of 9
Defiant Seal
Ring2
Simulate ~ ~
Dmg 34-67 ???
Int 100 50% of 200
Vit 77 38.5% of 200
ResArcn 44 73.3% of 60
Crit 5 83.3% of 6
%CC 10 71.4% of 14
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 334
%PsnDmg 7 ???
Str 77 38.5% of 200
Dex 140 46.7% of 300
Int 168 84% of 200
Vit 31 15.5% of 200
%Move 12 100% of 12
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 252 71.6% of 352
MaxDmg 240 53.7% of 447
%Dmg 39 78% of 50
Str 155 44.3% of 350
Dex 77 22% of 350
Int 271 77.4% of 350
IAS 0.24 ???
%FearProc 14.2 ???
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 90-159 ???
Dex 42 14% of 301
Int 254 84.4% of 301
ManaMax 112 ???
ManaRgn 10 ???
Crit 8.5 85% of 10
Pickup 20 ???
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/621377/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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