Shyla

Level 70, Paragon Level 239

Softcore Monk Build (Last Sync w/ Battle.net: April 17, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Gyana Na Kashu
Helm
Simulate ~ ~
Armor 750
Dex 627 209% of 300
Vit 702 351% of 200
Crit 5 83.3% of 6
ResCold 151 302% of 50
Aughild's Power
Shoulders
Simulate ~ ~
Armor 1039
Dex 432 216% of 200
Vit 473 236.5% of 200
ResLtn 160 266.7% of 60
Thorns 2927 115.1% of 2544
Kymbo's Gold
Amulet
Simulate ~ ~
Dex 706 201.7% of 350
ResAll 92 115% of 80
CritDmg 93 93% of 100
Crit 10 100% of 10
%GF 85 170% of 50
%CC 20 142.9% of 14
Aughild's Rule
Chest
Simulate ~ ~
Armor 685
Dex 449 224.5% of 200
Vit 422 140.7% of 300
Rgn 926 154.6% of 599
ResLtn 141 235% of 60
%GF 33 132% of 25
Sealed Fists
Gloves
Simulate ~ ~
Armor 576
Dex 590 196.7% of 300
IAS 6 66.7% of 9
CritDmg 27 54% of 50
Crit 9.5 95% of 10
ResLtn 128 213.3% of 60
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 401
LtnSklDmg 17 ???
Dex 439 219.5% of 200
Vit 466 233% of 200
Crit 6 100% of 6
ResLtn 149 248.3% of 60
Hellcat Waistguard
Belt
Simulate ~ ~
Armor 455
Dex 490 245% of 200
Vit 480 240% of 200
IAS 7 ???
%EliteDmg 5 ???
ResLtn 152 253.3% of 60
Pickup 2 28.6% of 7
Vanguard Device
Pants
Simulate ~ ~
Armor 1293
Dex 356 178% of 200
Vit 391 130.3% of 300
ResLtn 132 220% of 60
Killing Prize
Ring1
Simulate ~ ~
Dmg 43-94 ???
Dex 408 204% of 200
CritDmg 42 84% of 50
Crit 5 83.3% of 6
ResLtn 134 223.3% of 60
Life/Kill 3236 224.9% of 1439
Wyrdward
Ring2
Simulate ~ ~
Dmg 70-149 ???
Dex 435 217.5% of 200
IAS 5 55.6% of 9
Crit 6 100% of 6
+XP/Kill 146 663.6% of 22
Fire Walkers
Boots
Simulate ~ ~
Armor 587
Dex 431 143.7% of 300
Vit 485 242.5% of 200
ResAll 92 115% of 80
Pickup 1 14.3% of 7
Odyn Son
Mainhand
Simulate ~ ~
LtnSklDmg 20 ???
Dex 659 188.3% of 350
+XP/Kill 162 675% of 24
Thunderfury, Blessed Blade of the Windseeker
Offhand
Simulate ~ ~
Dex 709 202.6% of 350
Vit 705 201.4% of 350
%BlindProc 2.3 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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