Shell

Level 60, Paragon Level 42

Softcore Monk Build (Last Sync w/ Battle.net: March 3, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 758
Dex 187 93.5% of 200
ResAll 77 96.3% of 80
IAS 9 ???
%Life 12 100% of 12
Vile Ward
Shoulders
Simulate ~ ~
Armor 637
Dex 221 110.5% of 200
Vit 38 19% of 200
ResPsn 60 100% of 60
ResAll 71 88.8% of 80
Rgn 275 80.4% of 342
Monumental Serpent
Amulet
Simulate ~ ~
MaxDmg 11 40.7% of 27
Dex 208 59.4% of 350
Vit 135 38.6% of 350
ResFire 44 73.3% of 60
CritDmg 48 48% of 100
Crit 9.5 95% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 433
Dex 154 77% of 200
Vit 84 28% of 300
ResAll 28 35% of 80
%Life 12 100% of 12
%Melee 6 100% of 6
Cavalry Disdain
Gloves
Simulate ~ ~
Armor 350
Dex 180 60% of 300
ResPsn 60 100% of 60
ResAll 25 31.3% of 80
CritDmg 47 94% of 50
Crit 10 100% of 10
Glance Harm
Bracers
Simulate ~ ~
Armor 220
Dex 258 129% of 200
Vit 161 80.5% of 200
ResFire 32 53.3% of 60
Rgn 128 37.4% of 342
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 265
Str 69 23% of 300
Dex 71 35.5% of 200
Int 95 47.5% of 200
Vit 79 39.5% of 200
ResPsn 49 81.7% of 60
IAS 8 ???
CritDmg 42 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 418
Dex 100 50% of 200
Vit 106 35.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Fate Harm
Ring1
Simulate ~ ~
Dmg 27-56 ???
Dex 77 38.5% of 200
ResAll 73 91.3% of 80
CritDmg 35 70% of 50
Rgn 50 14.6% of 342
Crit 3.5 58.3% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dex 146 73% of 200
Int 26 13% of 200
ResPsn 46 76.7% of 60
IAS 9 100% of 9
Rgn 199 58.2% of 342
Crit 3 50% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 589
Dex 196 65.3% of 300
ResPsn 43 71.7% of 60
ResAll 71 88.8% of 80
%Move 12 100% of 12
%Melee 6 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 241 68.5% of 352
MaxDmg 190 42.5% of 447
%Dmg 40 80% of 50
Dex 153 43.7% of 350
IAS 0.24 ???
%LifeSteal 2.3 76.7% of 3
%FearProc 15.7 ???
The Butcher's Sickle
Offhand
Simulate ~ ~
MinDmg 301 85.5% of 352
MaxDmg 385 86.1% of 447
%Dmg 27 54% of 50
Dex 101 28.9% of 350
Int 35 10% of 350
CritDmg 52 52% of 100
%LifeSteal 2.6 86.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/615495/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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