tum

Level 60, Paragon Level 24

Softcore Barbarian Build (Last Sync w/ Battle.net: December 8, 2013)
29 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 398
Str 199 99.5% of 200
Int 161 53.7% of 300
ResAll 78 97.5% of 80
IAS 9 ???
%Life 10 83.3% of 12
Unyielding Denial
Shoulders
Simulate ~ ~
Armor 353
Str 225 75% of 300
Dex 87 43.5% of 200
Vit 181 90.5% of 200
ResPhys 59 98.3% of 60
ResAll 71 88.8% of 80
%Life 5 41.7% of 12
Hypnosis Brawler
Amulet
Simulate ~ ~
Str 120 34.3% of 350
Life/Hit 400 41.7% of 959
CritDmg 63 63% of 100
Crit 10 100% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 680
Str 195 97.5% of 200
Int 88 44% of 200
Vit 69 23% of 300
ResAll 77 96.3% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 512
Str 97 48.5% of 200
CritDmg 44 88% of 50
Rgn 241 70.5% of 342
Crit 10 100% of 10
%Melee 6 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 222
Str 82 41% of 200
Int 70 35% of 200
IAS 9 ???
%GF 20 80% of 25
%Move 12 ???
Thorns 1400 96.3% of 1454
Crit 4 66.7% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 367
Str 235 78.3% of 300
Vit 43 21.5% of 200
ResAll 74 105.7% of 70
FuryMax 15 ???
%LifeSteal 2.9 96.7% of 3
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 435
Str 96 48% of 200
Dex 98 49% of 200
Int 95 47.5% of 200
Vit 94 31.3% of 300
ResCold 49 81.7% of 60
Life/Hit 338 ???
%Life 10 ???
%MF 19 95% of 20
Shredding Vow
Ring1
Simulate ~ ~
ResFire 38 63.3% of 60
CritDmg 50 100% of 50
Crit 5 83.3% of 6
Demonic Link
Ring2
Simulate ~ ~
Dmg 31-58 ???
CritDmg 44 88% of 50
Crit 4 66.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 325
Str 256 128% of 200
Dex 163 54.3% of 300
ResLtn 40 66.7% of 60
ResAll 78 97.5% of 80
%Life 10 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 295 83.8% of 352
MaxDmg 335 74.9% of 447
%Dmg 36 72% of 50
Str 155 44.3% of 350
IAS 0.22 ???
%FearProc 12.6 ???
Kill Ruin
Offhand
Simulate ~ ~
MinDmg 219 62.2% of 352
MaxDmg 354 79.2% of 447
%Dmg 47 94% of 50
Str 157 44.9% of 350
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.