Tarthus

Level 60, Paragon Level 18

Softcore Monk Build (Last Sync w/ Battle.net: November 29, 2012)
102 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 411
Dex 151 50.3% of 300
Vit 36 18% of 200
ResArcn 56 112% of 50
Crit 6 100% of 6
+Globes 1454 ???
Proven Ramparts
Shoulders
Simulate ~ ~
Armor 385
Dex 88 44% of 200
Vit 156 78% of 200
ResArcn 58 96.7% of 60
ResAll 57 71.3% of 80
Thorns 1373 54% of 2544
Pickup 7 100% of 7
Shredding Pendant
Amulet
Simulate ~ ~
Dex 125 35.7% of 350
Int 63 18% of 350
Vit 90 25.7% of 350
ResArcn 36 60% of 60
ResAll 27 33.8% of 80
IAS 6 66.7% of 9
Crit 6 60% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 430
Dex 158 79% of 200
Vit 42 14% of 300
ResArcn 46 76.7% of 60
%Life 11 91.7% of 12
%Melee 5 83.3% of 6
Brawler's Sacrifice
Gloves
Simulate ~ ~
Armor 316
Str 81 40.5% of 200
Dex 56 18.7% of 300
Vit 62 31% of 200
ResArcn 59 98.3% of 60
CritDmg 35 70% of 50
Crit 9 90% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 222
Vit 97 48.5% of 200
ResArcn 27 45% of 60
ResAll 67 83.8% of 80
IAS 8 ???
%Move 12 ???
Thorns 1405 96.6% of 1454
Inna's Favor
Belt
Simulate ~ ~
Armor 546
%HolyDmg 7 ???
Dex 90 45% of 200
Vit 78 39% of 200
Crit 1 ???
%CC 14 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 436
Dex 92 46% of 200
ResArcn 45 75% of 60
IAS 9 ???
%Move 12 ???
Crit 1 ???
The Wailing Host
Ring1
Simulate ~ ~
Dex 152 76% of 200
ResFire 55 91.7% of 60
%GF 18 72% of 25
Rgn 225 65.8% of 342
Crit 4.5 75% of 6
%EliteDmg 3 ???
Litany of the Undaunted
Ring2
Simulate ~ ~
Dex 165 82.5% of 200
ResAll 68 85% of 80
Rgn 206 60.2% of 342
Crit 4.5 75% of 6
%Elite 7 ???
Trail Strategem
Boots
Simulate ~ ~
Armor 342
Dex 295 98.3% of 300
Int 83 41.5% of 200
Vit 67 33.5% of 200
ResAll 23 28.8% of 80
+Globes 1363 ???
The Fist of Az'Turrasq
Mainhand
Simulate ~ ~
MinDmg 266 75.6% of 352
MaxDmg 350 78.3% of 447
%Dmg 41 82% of 50
Dex 181 51.7% of 350
IAS 10 90.9% of 11
SprtRegen 1.27 ???
%LifeSteal 2.5 83.3% of 3
%StunProc 4 ???
Skirmish Hate
Offhand
Simulate ~ ~
%Dmg 15 30% of 50
Dex 122 34.9% of 350
IAS 10 90.9% of 11
CritDmg 93 93% of 100
%LifeSteal 2.2 73.3% of 3
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.