Ragnar

Level 60, Paragon Level 57

Softcore Barbarian Build (Last Sync w/ Battle.net: May 12, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 423
Str 95 47.5% of 200
ResAll 75 93.8% of 80
%Life 11 91.7% of 12
Crit 6 100% of 6
%Melee 5 ???
Champion Brawler
Shoulders
Simulate ~ ~
Armor 353
Str 167 55.7% of 300
Dex 67 33.5% of 200
Vit 269 134.5% of 200
ResAll 72 90% of 80
Rgn 79 23.1% of 342
Renown Sacrifice
Amulet
Simulate ~ ~
Str 110 31.4% of 350
Dex 219 62.6% of 350
Int 129 36.9% of 350
IAS 9 100% of 9
CritDmg 78 78% of 100
%MF 31 68.9% of 45
Crit 7 70% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 807
Str 177 88.5% of 200
Vit 160 53.3% of 300
ResAll 72 90% of 80
Menacing Brace
Gloves
Simulate ~ ~
Armor 309
Str 230 115% of 200
ResFire 32 53.3% of 60
IAS 9 100% of 9
CritDmg 49 98% of 50
%MF 19 95% of 20
Crit 8 80% of 10
Brutal Bracers
Bracers
Simulate ~ ~
Armor 220
Str 219 109.5% of 200
Dex 71 35.5% of 200
Int 86 43% of 200
Vit 29 14.5% of 200
ResAll 76 95% of 80
Rgn 111 32.5% of 342
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 273
Str 77 25.7% of 300
Int 90 45% of 200
Vit 97 48.5% of 200
ResAll 40 50% of 80
IAS 9 ???
CritDmg 49 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 415
Dex 90 45% of 200
Vit 180 60% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Hellfire Ring
Ring1
Simulate ~ ~
Str 196 98% of 200
Int 126 63% of 200
Vit 57 28.5% of 200
CritDmg 21 42% of 50
Ravishing Seal
Ring2
Simulate ~ ~
MinDmg 30 83.3% of 36
Str 30 15% of 200
Vit 70 35% of 200
ResAll 41 51.3% of 80
CritDmg 48 96% of 50
Crit 6 100% of 6
Immortal King's Stride
Boots
Simulate ~ ~
Armor 330
Str 146 73% of 200
Vit 155 77.5% of 200
ResAll 71 88.8% of 80
%Move 12 100% of 12
%CC 13 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 274 57.3% of 478
MaxDmg 379 62% of 611
%Dmg 42 84% of 50
Str 301 50.6% of 595
CritDmg 186 93% of 200
%LifeSteal 5.6 93.3% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/610314/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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