Qualkehk

Level 60, Paragon Level 42

Softcore Barbarian Build (Last Sync w/ Battle.net: May 11, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 585
Str 198 99% of 200
%Life 10 83.3% of 12
Crit 6 100% of 6
%Melee 5 ???
Bulk Talent
Shoulders
Simulate ~ ~
Armor 615
Str 218 72.7% of 300
Dex 88 44% of 200
ResPhys 54 90% of 60
ResAll 77 96.3% of 80
Pickup 5 71.4% of 7
Intrepid Chain
Amulet
Simulate ~ ~
Str 97 27.7% of 350
Int 98 28% of 350
ResLtn 31 51.7% of 60
CritDmg 79 79% of 100
Crit 8.5 85% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 793
Str 139 69.5% of 200
Vit 76 25.3% of 300
ResPsn 40 66.7% of 60
ResAll 78 97.5% of 80
Killer Grips
Gloves
Simulate ~ ~
Armor 309
Str 271 135.5% of 200
Dex 64 21.3% of 300
Int 69 23% of 300
IAS 8 88.9% of 9
Rgn 326 95.3% of 342
Crit 6 60% of 10
Celestial Irons
Bracers
Simulate ~ ~
Armor 432
Str 228 114% of 200
Dex 58 29% of 200
Int 164 82% of 200
ResArcn 58 96.7% of 60
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 284
Str 87 29% of 300
Dex 47 23.5% of 200
Int 93 46.5% of 200
ResFire 48 80% of 60
IAS 9 ???
CritDmg 47 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 405
Str 96 48% of 200
Dex 92 46% of 200
Int 92 46% of 200
Vit 278 92.7% of 300
ResCold 51 85% of 60
Life/Hit 447 ???
%Life 10 ???
%MF 19 95% of 20
Litany of the Undaunted
Ring1
Simulate ~ ~
MaxDmg 34 39.5% of 86
Str 162 81% of 200
ResAll 69 86.3% of 80
Rgn 188 55% of 342
Crit 4.5 75% of 6
%Elite 7 ???
Hellfire Ring
Ring2
Simulate ~ ~
Str 228 114% of 200
Vit 76 38% of 200
ResPsn 33 55% of 60
Crit 3 50% of 6
Immortal King's Stride
Boots
Simulate ~ ~
Armor 336
Str 140 70% of 200
Dex 39 13% of 300
Vit 92 46% of 200
ResAll 79 98.8% of 80
%Move 12 100% of 12
%CC 13 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 193 40.4% of 478
MaxDmg 380 62.2% of 611
%Dmg 42 84% of 50
Str 312 52.4% of 595
CritDmg 152 76% of 200
%LifeSteal 5.8 96.7% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/609819/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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