Alarthon

Level 60, Paragon Level 75

Softcore Witch Doctor Build (Last Sync w/ Battle.net: July 11, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 409
Int 245 81.7% of 300
Vit 95 47.5% of 200
%Life 10 83.3% of 12
ManaMax 129 ???
Crit 5.5 91.7% of 6
Gore Brace
Shoulders
Simulate ~ ~
Armor 595
Int 323 161.5% of 200
Vit 125 62.5% of 200
ResLtn 58 96.7% of 60
+Globes 6370 ???
Feral Focus
Amulet
Simulate ~ ~
MinDmg 22 81.5% of 27
MaxDmg 32 118.5% of 27
Dex 105 30% of 350
Int 204 58.3% of 350
CritDmg 98 98% of 100
Crit 7.5 75% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 438
Int 177 88.5% of 200
Vit 280 93.3% of 300
ResAll 77 96.3% of 80
%MF 14 70% of 20
Choke Defiance
Gloves
Simulate ~ ~
Armor 542
Int 201 67% of 300
ResCold 58 96.7% of 60
CritDmg 22 44% of 50
Rgn 101 29.5% of 342
Crit 9.5 95% of 10
Defiant Manacles
Bracers
Simulate ~ ~
Armor 220
Str 72 36% of 200
Int 241 120.5% of 200
Vit 67 33.5% of 200
ResPhys 55 91.7% of 60
%GF 22 88% of 25
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 517
Int 90 45% of 200
Vit 95 47.5% of 200
ResPsn 32 53.3% of 60
IAS 8 ???
CritDmg 41 ???
Ramble Trial
Pants
Simulate ~ ~
Armor 595
Int 140 70% of 200
Vit 167 55.7% of 300
ResAll 67 83.8% of 80
Zunimassa's Pox
Ring1
Simulate ~ ~
Str 60 30% of 200
Int 88 44% of 200
Vit 121 60.5% of 200
ResAll 67 83.8% of 80
CritDmg 34 68% of 50
Crit 5 83.3% of 6
Oculus Ring
Ring2
Simulate ~ ~
Int 161 80.5% of 200
Vit 85 42.5% of 200
ResAll 70 87.5% of 80
%MF 18 90% of 20
Crit 6 100% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 352
%PsnDmg 8 ???
Dex 108 36% of 300
Int 195 97.5% of 200
Vit 87 43.5% of 200
Rgn 115 33.6% of 342
%Move 12 100% of 12
Skorn
Mainhand
Simulate ~ ~
MinDmg 269 56.3% of 478
MaxDmg 258 42.2% of 611
%Dmg 49 98% of 50
Int 307 51.6% of 595
CritDmg 175 87.5% of 200
%LifeSteal 5.7 95% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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