Balthazar

Level 60, Paragon Level 42

Softcore Barbarian Build (Last Sync w/ Battle.net: July 16, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 410
Str 235 117.5% of 200
Vit 63 31.5% of 200
%Life 10 83.3% of 12
Crit 5.5 91.7% of 6
%Melee 6 ???
Vital Sentinel
Shoulders
Simulate ~ ~
Armor 489
Str 261 87% of 300
Vit 74 37% of 200
ResFire 48 80% of 60
ResAll 64 80% of 80
%Life 10 83.3% of 12
Bloody Medal
Amulet
Simulate ~ ~
MinDmg 30 111.1% of 27
Str 312 89.1% of 350
Vit 86 24.6% of 350
CritDmg 70 70% of 100
Crit 6.5 65% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 821
Str 124 62% of 200
Vit 242 80.7% of 300
ResAll 72 90% of 80
Loathing Gage
Gloves
Simulate ~ ~
Armor 309
Str 265 132.5% of 200
Int 152 50.7% of 300
CritDmg 40 80% of 50
Rgn 334 97.7% of 342
Crit 9 90% of 10
Sling Redoubt
Bracers
Simulate ~ ~
Armor 220
Str 263 131.5% of 200
Vit 169 84.5% of 200
ResLtn 48 80% of 60
ResAll 68 85% of 80
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 286
Str 147 49% of 300
Int 93 46.5% of 200
Vit 61 30.5% of 200
IAS 9 ???
CritDmg 37 ???
%GF 18 72% of 25
Inna's Temperance
Pants
Simulate ~ ~
Armor 423
Dex 92 46% of 200
Vit 181 60.3% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Shredding Ring
Ring1
Simulate ~ ~
Str 77 38.5% of 200
ResLtn 28 46.7% of 60
IAS 6 66.7% of 9
CritDmg 28 56% of 50
Crit 6 100% of 6
Glamour Spectrum
Ring2
Simulate ~ ~
MinDmg 32 88.9% of 36
Str 98 49% of 200
Vit 46 23% of 200
ResArcn 45 75% of 60
CritDmg 33 66% of 50
Crit 5 83.3% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 329
Str 180 90% of 200
Dex 88 29.3% of 300
Int 72 36% of 200
ResAll 77 96.3% of 80
%Life 10 ???
%GF 17 68% of 25
%Move 9 75% of 12
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 283 80.4% of 352
MaxDmg 295 66% of 447
%Dmg 39 78% of 50
Str 160 45.7% of 350
IAS 0.24 ???
CritDmg 60 60% of 100
%FearProc 17.9 ???
Battle Rage
Offhand
Simulate ~ ~
MinDmg 279 79.3% of 352
MaxDmg 320 71.6% of 447
%Dmg 40 80% of 50
Str 118 33.7% of 350
CritDmg 57 57% of 100
%LifeSteal 2.9 96.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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