Peekay

Level 60, Paragon Level 44

Softcore Demon Hunter Build (Last Sync w/ Battle.net: September 8, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 410
Dex 182 91% of 200
Vit 93 46.5% of 200
ResAll 78 97.5% of 80
IAS 9 ???
%Life 12 100% of 12
Hell Lore
Shoulders
Simulate ~ ~
Armor 580
Dex 307 153.5% of 200
Int 93 46.5% of 200
Vit 95 47.5% of 200
ResLtn 60 100% of 60
ResAll 48 60% of 80
Supremacy Turmoil
Amulet
Simulate ~ ~
MaxDmg 27 100% of 27
Dex 223 63.7% of 350
ResLtn 51 85% of 60
IAS 5 55.6% of 9
CritDmg 62 62% of 100
Crit 9.5 95% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 418
Dex 188 94% of 200
Vit 219 73% of 300
%Life 10 83.3% of 12
%Melee 5 83.3% of 6
Teeming Brace
Gloves
Simulate ~ ~
Armor 309
Dex 226 75.3% of 300
Vit 100 50% of 200
ResArcn 34 56.7% of 60
ResAll 76 95% of 80
IAS 9 100% of 9
Crit 8 80% of 10
Centurion's Glamour
Bracers
Simulate ~ ~
Armor 220
Dex 283 141.5% of 200
Int 29 14.5% of 200
ResPsn 57 95% of 60
ResAll 74 92.5% of 80
Crit 6 100% of 6
+Globes 5630 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 451
Dex 62 31% of 200
Int 142 71% of 200
ResAll 32 40% of 80
IAS 9 ???
CritDmg 43 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 428
Dex 92 46% of 200
ResAll 61 76.3% of 80
IAS 9 ???
%Move 12 ???
Crit 1 ???
Litany of the Undaunted
Ring1
Simulate ~ ~
Dex 156 78% of 200
ResAll 62 77.5% of 80
CritDmg 31 62% of 50
Rgn 189 55.3% of 342
Crit 4.5 75% of 6
%Elite 7 ???
Natalya's Reflection
Ring2
Simulate ~ ~
Dex 88 44% of 200
ResArcn 41 68.3% of 60
IAS 8 88.9% of 9
Rgn 187 54.7% of 342
Crit 4 66.7% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 591
Dex 224 74.7% of 300
Int 51 25.5% of 200
ResAll 77 96.3% of 80
%Move 12 100% of 12
%Melee 6 ???
Manticore
Mainhand
Simulate ~ ~
%Dmg 40 80% of 50
Int 182 30.6% of 595
IAS 10 90.9% of 11
CritDmg 75 37.5% of 200
Dead Man's Legacy
Offhand
Simulate ~ ~
Str 83 27.6% of 301
Dex 274 91% of 301
Vit 174 57.8% of 301
IAS 14 93.3% of 15
HateRegen 1.18 ???
Crit 9 90% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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