Brolaf

Level 60, Paragon Level 38

Softcore Barbarian Build (Last Sync w/ Battle.net: May 11, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 438
Str 98 49% of 200
Int 53 17.7% of 300
Vit 52 26% of 200
%Life 12 100% of 12
Crit 5.5 91.7% of 6
%Melee 5 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 641
Str 226 75.3% of 300
Int 46 23% of 200
ResAll 75 93.8% of 80
Rgn 257 75.1% of 342
Thorns 201 7.9% of 2544
Sly Chain
Amulet
Simulate ~ ~
Str 99 28.3% of 350
Dex 135 38.6% of 350
Int 126 36% of 350
Vit 83 23.7% of 350
ResLtn 38 63.3% of 60
IAS 8 88.9% of 9
CritDmg 65 65% of 100
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 796
Str 138 69% of 200
Vit 52 17.3% of 300
ResPsn 36 60% of 60
ResAll 72 90% of 80
Valorous Wraps
Gloves
Simulate ~ ~
Armor 315
Str 131 65.5% of 200
Dex 143 47.7% of 300
Vit 145 72.5% of 200
ResAll 19 23.8% of 80
Crit 9.5 95% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 233
Str 136 68% of 200
Dex 41 20.5% of 200
IAS 8 ???
%Move 12 ???
Thorns 1068 73.5% of 1454
Crit 4.5 75% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 325
Str 91 30.3% of 300
Int 69 34.5% of 200
ResAll 73 104.3% of 70
FuryMax 14 ???
%LifeSteal 2.8 93.3% of 3
Runner's Legacy
Pants
Simulate ~ ~
Armor 404
Str 154 77% of 200
Vit 78 26% of 300
ResAll 43 53.8% of 80
Hellfire Ring
Ring1
Simulate ~ ~
Str 192 96% of 200
Dex 77 38.5% of 200
Int 69 34.5% of 200
Vit 67 33.5% of 200
ResLtn 32 53.3% of 60
IAS 6 66.7% of 9
Coursing Vow
Ring2
Simulate ~ ~
Str 125 62.5% of 200
Dex 87 43.5% of 200
Int 43 21.5% of 200
IAS 6 66.7% of 9
Rgn 196 57.3% of 342
Crit 6 100% of 6
Militant Striders
Boots
Simulate ~ ~
Armor 351
Str 154 77% of 200
Vit 100 50% of 200
ResAll 43 53.8% of 80
%Move 11 91.7% of 12
Vain Flayer
Mainhand
Simulate ~ ~
%Dmg 39 78% of 50
Str 249 71.1% of 350
Vit 124 35.4% of 350
Life/Hit 445 46.4% of 959
Rotting Blade
Offhand
Simulate ~ ~
IAS 5 45.5% of 11
Life/Hit 861 89.8% of 959
CritDmg 48 48% of 100
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/607773/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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