Cripled

Level 60, Paragon Level 10

Softcore Wizard Build (Last Sync w/ Battle.net: May 13, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 376
%LtnDmg 8 ???
Str 99 49.5% of 200
Dex 100 50% of 200
Int 285 95% of 300
Vit 97 48.5% of 200
Life/Hit 409 ???
APCrit 10 ???
%EliteDmg 3 ???
Callous Brace
Shoulders
Simulate ~ ~
Armor 353
Str 86 28.7% of 300
Int 280 140% of 200
Vit 72 36% of 200
ResFire 34 56.7% of 60
%Life 8 66.7% of 12
Thorns 1720 67.6% of 2544
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
%ColdDmg 6 ???
Int 297 84.9% of 350
Vit 232 66.3% of 350
ResFire 43 71.7% of 60
CritDmg 64 64% of 100
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 451
Int 174 87% of 200
Vit 38 12.7% of 300
ResAll 41 51.3% of 80
IAS 8 ???
Pickup 6 85.7% of 7
Distant Stranglers
Gloves
Simulate ~ ~
Armor 309
Dex 91 30.3% of 300
Int 221 73.7% of 300
Vit 78 39% of 200
ResArcn 40 66.7% of 60
ResAll 72 90% of 80
CritDmg 35 70% of 50
Crit 9 90% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 443
Dex 58 29% of 200
Int 261 130.5% of 200
%Life 8 ???
Crit 4.5 75% of 6
%KnBackProc 1.1 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 274
Int 92 46% of 200
Vit 100 50% of 200
IAS 9 ???
%Life 11 91.7% of 12
CritDmg 38 ???
Thorns 301 11.8% of 2544
Depth Diggers
Pants
Simulate ~ ~
Armor 412
Int 294 147% of 200
Vit 58 19.3% of 300
ResAll 78 97.5% of 80
%GF 24 96% of 25
%MF 20 100% of 20
Pickup 7 100% of 7
Signet Anarchy
Ring1
Simulate ~ ~
MinDmg 26 72.2% of 36
MaxDmg 33 38.4% of 86
Int 80 40% of 200
IAS 6 66.7% of 9
CritDmg 27 54% of 50
Crit 4 66.7% of 6
Unity
Ring2
Simulate ~ ~
Dmg 31-64 ???
Int 260 130% of 200
Vit 30 15% of 200
Life/Hit 294 61.4% of 479
Crit 4.5 75% of 6
%EliteDmg 4 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 345
Str 42 21% of 200
Dex 115 38.3% of 300
Int 278 139% of 200
ResAll 77 96.3% of 80
%Life 10 ???
Rgn 58 17% of 342
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 317 90.1% of 352
MaxDmg 362 81% of 447
%Dmg 37 74% of 50
Int 159 45.4% of 350
IAS 0.24 ???
IAS 10 90.9% of 11
%FearProc 16.5 ???
Tal Rasha's Unwavering Glare
Offhand
Simulate ~ ~
Dmg 107-405 ???
Str 199 66.1% of 301
Int 338 112.3% of 301
Vit 72 23.9% of 301
Crit 10 100% of 10
APCrit 10 ???
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/604411/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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