boomboompow

Level 60, Paragon Level 12

Softcore Barbarian Build (Last Sync w/ Battle.net: May 13, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 435
Str 193 96.5% of 200
ResPsn 28 46.7% of 60
ResAll 78 97.5% of 80
IAS 8 ???
%Life 11 91.7% of 12
Hulk Crux
Shoulders
Simulate ~ ~
Armor 372
Str 183 61% of 300
Vit 73 36.5% of 200
ResPsn 55 91.7% of 60
%Life 4 33.3% of 12
%MF 18 90% of 20
Majesty Crypt
Amulet
Simulate ~ ~
MaxDmg 33 122.2% of 27
Str 329 94% of 350
Vit 197 56.3% of 350
ResLtn 35 58.3% of 60
Life/Kill 2762 96% of 2878
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 715
Str 172 86% of 200
Vit 76 25.3% of 300
ResArcn 48 80% of 60
ResAll 79 98.8% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 340
Str 185 92.5% of 200
Rgn 257 75.1% of 342
%MF 12 60% of 20
Thorns 286 19.7% of 1454
Crit 9 90% of 10
%Melee 5 ???
Callous Pair
Bracers
Simulate ~ ~
Armor 200
Str 66 33% of 200
Int 84 42% of 200
Vit 75 37.5% of 200
ResPhys 36 60% of 60
ResAll 65 81.3% of 80
Rgn 78 22.8% of 342
NoDurLoss 1 ???
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 336
Str 90 30% of 300
Vit 81 40.5% of 200
ResAll 76 108.6% of 70
FuryMax 13 ???
%LifeSteal 3 100% of 3
Dash Glamour
Pants
Simulate ~ ~
Armor 575
Str 78 39% of 200
Vit 97 32.3% of 300
ResArcn 30 50% of 60
ResAll 56 70% of 80
Oculus Ring
Ring1
Simulate ~ ~
Str 159 79.5% of 200
Dex 82 41% of 200
Vit 86 43% of 200
ResAll 68 85% of 80
%MF 18 90% of 20
Unity
Ring2
Simulate ~ ~
Dmg 26-54 ???
Str 162 81% of 200
ResCold 59 98.3% of 60
Life/Hit 293 61.2% of 479
Crit 4.5 75% of 6
%EliteDmg 4 ???
Sage's Seekers
Boots
Simulate ~ ~
Armor 448
Str 81 40.5% of 200
ResPhys 38 63.3% of 60
ResAll 56 70% of 80
Rgn 54 15.8% of 342
%Move 12 100% of 12
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 227 64.5% of 352
MaxDmg 248 55.5% of 447
%Dmg 36 72% of 50
Str 154 44% of 350
IAS 0.23 ???
%FearProc 13.4 ???
The Butcher's Sickle
Offhand
Simulate ~ ~
MinDmg 315 89.5% of 352
MaxDmg 340 76.1% of 447
%Dmg 26 52% of 50
Vit 197 56.3% of 350
Life/Hit 418 43.6% of 959
CritDmg 51 51% of 100
%LifeSteal 2.7 90% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/601476/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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