ArchonBlizzard 1.1

Level 60, Paragon Level 93

Softcore Wizard Build (Last Sync w/ Battle.net: May 9, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 411
%LtnDmg 8 ???
Str 99 49.5% of 200
Dex 95 47.5% of 200
Int 100 33.3% of 300
Vit 100 50% of 200
Life/Hit 358 ???
APCrit 9 ???
%EliteDmg 4 ???
Vehement Denial
Shoulders
Simulate ~ ~
Armor 353
Str 165 55% of 300
Int 272 136% of 200
Vit 72 36% of 200
ResPhys 57 95% of 60
ResAll 70 87.5% of 80
%Life 8 66.7% of 12
Bullseye Pendant
Amulet
Simulate ~ ~
Dex 181 51.7% of 350
Int 202 57.7% of 350
%Life 16 100% of 16
CritDmg 61 61% of 100
Crit 8.5 85% of 10
Tyrael's Might
Chest
Simulate ~ ~
Armor 408
Int 179 89.5% of 200
ResAll 80 100% of 80
%Move 12 ???
%EliteDmg 3 ???
NoDurLoss 1 ???
Defiant Hands
Gloves
Simulate ~ ~
Armor 309
Str 80 40% of 200
Int 261 87% of 300
Vit 33 16.5% of 200
CritDmg 26 52% of 50
Crit 10 100% of 10
+Globes 8828 ???
Wicked Irons
Bracers
Simulate ~ ~
Armor 220
Str 86 43% of 200
Int 264 132% of 200
Vit 57 28.5% of 200
ResAll 72 90% of 80
Thorns 758 52.1% of 1454
Crit 4 66.7% of 6
Valiant Bond
Belt
Simulate ~ ~
Armor 503
Int 183 91.5% of 200
Vit 185 92.5% of 200
ResAll 53 66.3% of 80
Depth Diggers
Pants
Simulate ~ ~
Armor 768
Int 180 90% of 200
Vit 157 52.3% of 300
ResAll 78 97.5% of 80
%GF 23 92% of 25
%MF 20 100% of 20
Hellfire Ring
Ring1
Simulate ~ ~
MinDmg 32 88.9% of 36
Int 181 90.5% of 200
ResLtn 48 80% of 60
%Life 4 33.3% of 12
Crit 5.5 91.7% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 13-23 ???
Int 85 42.5% of 200
ResAll 64 80% of 80
CritDmg 33 66% of 50
%MF 18 90% of 20
Crit 3 50% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 530
%PsnDmg 8 ???
Int 159 79.5% of 200
Vit 111 55.5% of 200
%Move 12 100% of 12
Assault Reaper
Mainhand
Simulate ~ ~
MinDmg 284 80.7% of 352
MaxDmg 371 83% of 447
%Dmg 36 72% of 50
Int 108 30.9% of 350
CritDmg 52 52% of 100
%LifeSteal 2.3 76.7% of 3
The Oculus
Offhand
Simulate ~ ~
Dmg 98-363 ???
Int 199 66.1% of 301
APMax 13 ???
Crit 10 100% of 10
APCrit 10 ???
%EliteDmg 6 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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