Vilma

Level 70, Paragon Level 191

Softcore Wizard Build (Last Sync w/ Battle.net: May 16, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Aughild's Spike
Helm
Simulate ~ ~
Armor 750
Int 677 225.7% of 300
ResAll 98 122.5% of 80
%CC 20 142.9% of 14
%FearProc 2.3 ???
Aughild's Power
Shoulders
Simulate ~ ~
Armor 635
Int 472 236% of 200
Vit 491 245.5% of 200
Rgn 786 229.8% of 342
ResPsn 141 235% of 60
Pickup 1 14.3% of 7
Demonic Omen
Amulet
Simulate ~ ~
ColdSklDmg 12 ???
Int 619 176.9% of 350
CritDmg 52 52% of 100
Crit 7 70% of 10
ResArcn 127 211.7% of 60
+Globes 15029 ???
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 720
Int 483 241.5% of 200
Vit 435 145% of 300
IAS 7 ???
%Life 15 125% of 12
Thorns 2703 106.3% of 2544
Gloves of Worship
Gloves
Simulate ~ ~
Armor 551
Int 734 244.7% of 300
Vit 645 322.5% of 200
CritDmg 37 74% of 50
Crit 8.5 85% of 10
+XP/Kill 140 583.3% of 24
Custerian Wristguards
Bracers
Simulate ~ ~
Armor 385
ColdSklDmg 18 ???
Int 423 211.5% of 200
Vit 451 225.5% of 200
Crit 5.5 91.7% of 6
%GF 35 140% of 25
Hellcat Waistguard
Belt
Simulate ~ ~
Armor 492
Int 469 234.5% of 200
Vit 431 215.5% of 200
IAS 6 ???
%EliteDmg 3 ???
ResArcn 145 241.7% of 60
+XP/Kill 142 591.7% of 24
Cain's Habit
Pants
Simulate ~ ~
Armor 730
Int 489 244.5% of 200
Vit 491 163.7% of 300
ResAll 95 118.8% of 80
Pickup 1 14.3% of 7
NoDurLoss 1 ???
Leoric's Signet
Ring1
Simulate ~ ~
Int 469 234.5% of 200
CritDmg 30 60% of 50
Crit 6 100% of 6
ResLtn 141 235% of 60
Ring of Royal Grandeur
Ring2
Simulate ~ ~
Dmg 65-129 ???
Int 433 216.5% of 200
IAS 7 77.8% of 9
ResLtn 157 261.7% of 60
Cain's Travelers
Boots
Simulate ~ ~
Armor 956
Int 466 233% of 200
Vit 454 227% of 200
ResAll 97 121.3% of 80
%GF 34 136% of 25
+Globes 23174 ???
Shard of Hate
Mainhand
Simulate ~ ~
Int 715 204.3% of 350
Vit 684 195.4% of 350
Life/Kill 8413 292.3% of 2878
Light of Grace
Offhand
Simulate ~ ~
Dmg 7-8 ???
Int 738 245.2% of 301
Crit 8 80% of 10
APMax 14 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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